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(MELL002) Labyrinth Lord Gnome Class

(MELL002) Labyrinth Lord Gnome Class


One of the races considered prominent in Mithgarthr is gnomes, but for those who like to play their Labyrinth Lord games with only the core rules there are no rules to play them! Mithgarthr Entertainment presents our version of a race-as-class gnome! Inside you'll find a description of their appearance (notably different than that given for gnomes in the monster section of the core rule book; these...   [click here for more]
Mithgarthr Entertainment  Pay What You Want

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(MELL007) The Mines of Valdhum

(MELL007) The Mines of Valdhum


At last!! We present the Labyrinth Lord version of The Mines of Valdhum! This new version of our first module has all of its numbers adjusted to LL from BECMI (not that there was a huge difference...), swaps out the spells used by the troglodyte shaman to those in ME004 "The Magic of Chaos," and does away with the excessive boxed text for referees who prefer to weave the fabric...   [click here for more]
Mithgarthr Entertainment  $4.99

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* Mutant Future 80% off [BUNDLE] *

* Mutant Future 80% off [BUNDLE] *


This very special bundle contains a score of bestselling supplements developed for use with sci-fi and post-apocalyptic, and even some modern, horror, and fantasy RPGs! They are especially well-suited for TTRPGs like the Mutant Future retroclone of classic Gamma World and compatible with OSR/OGL/d20 games. We have also thrown in a number of almost-free...   [click here for more]
Skirmisher Publishing  $61.77 $11.99

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100 Encounters for Post-Apocalyptic Farmlands (Mutant Future)

100 Encounters for Post-Apocalyptic Farmlands (Mutant Future)


This supplement has 100 different encounters that characters could have in the old or current farmlands of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for Post-Apocalyptic Rivers (Mutant Future)

100 Encounters for Post-Apocalyptic Rivers (Mutant Future)


This supplement has 100 different encounters that characters could have on the rivers of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for Post-Apocalyptic Ruins (Mutant Future)

100 Encounters for Post-Apocalyptic Ruins (Mutant Future)


This supplement has 100 different encounters that characters could have in ruined cities and towns in a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for the Post-Apocalyptic Coast (Mutant Future)

100 Encounters for the Post-Apocalyptic Coast (Mutant Future)


This supplement has 100 different encounters that characters could have along the coast, most likely on land but in some cases by boat as well, of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for the Post-Apocalyptic Desert (Mutant Future)

100 Encounters for the Post-Apocalyptic Desert (Mutant Future)


This supplement has 100 different encounters that characters could have in the desert of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for the Post-Apocalyptic Forest (Mutant Future)

100 Encounters for the Post-Apocalyptic Forest (Mutant Future)


This supplement has 100 different encounters that characters could have in the forest of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for the Post-Apocalyptic Hills (Mutant Future)

100 Encounters for the Post-Apocalyptic Hills (Mutant Future)


This supplement has 100 different encounters that characters could have in the hills of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as possible...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for the Post-Apocalyptic Jungle (Mutant Future)

100 Encounters for the Post-Apocalyptic Jungle (Mutant Future)


This supplement has 100 different encounters that characters could have in the jungle of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for the Post-Apocalyptic Moors (Mutant Future)

100 Encounters for the Post-Apocalyptic Moors (Mutant Future)


This supplement has 100 different encounters that characters could have in the moors and heaths of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for the Post-Apocalyptic Mountains (Mutant Future)

100 Encounters for the Post-Apocalyptic Mountains (Mutant Future)


This supplement has 100 different encounters that characters could have in the mountains of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for the Post-Apocalyptic Ocean (Mutant Future)

100 Encounters for the Post-Apocalyptic Ocean (Mutant Future)


This supplement has 100 different encounters that characters could have on the ocean of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as possible...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for the Post-Apocalyptic Plains (Mutant Future)

100 Encounters for the Post-Apocalyptic Plains (Mutant Future)


This supplement has 100 different encounters that characters could have on the plains of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for the Post-Apocalyptic Swamp (Mutant Future)

100 Encounters for the Post-Apocalyptic Swamp (Mutant Future)


This supplement has 100 different encounters that characters could have in the swamps of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Fantasy Cargos-List

100 Fantasy Cargos-List


Here's everything that a cart/wagon for hire might be carrying in a fantasy setting. Sometimes getting the cargo can be an adventure in and of itself. I hope y'all like it. Enjoy  Corzo Creations, LLC ...   [click here for more]
Donovan D. Corzo  $1.50 $1.35

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100 Hooks and Rumours for the City of Dolmvay

100 Hooks and Rumours for the City of Dolmvay


This supplement has 100 hooks and rumours for the City of Dolmvay from Small Niche Games. They can be used whenever the characters are asking around for information, and can be used as background colour or potential adventure hooks. Whether or not any are true is up to the GameMaster. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Hooks and Rumours for the City of Dolmvay II

100 Hooks and Rumours for the City of Dolmvay II


This supplement has 100 hooks and rumours for the City of Dolmvay from Small Niche Games. They can be used whenever the characters are asking around for information, and can be used as background colour or potential adventure hooks. Whether or not any are true is up to the GameMaster. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Notes and Letters for the City of Dolmvay

100 Notes and Letters for the City of Dolmvay


Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be...   [click here for more]
Azukail Games  $2.49 $1.49

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100 Notes and Letters for the City of Dolmvay II

100 Notes and Letters for the City of Dolmvay II


Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be...   [click here for more]
Azukail Games  $2.49 $1.49

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100 Perfumes, Scents and Eau de Toilette -List

100 Perfumes, Scents and Eau de Toilette -List


Add a little spice to your game. The players might encounter a "Nose"  in their travels or even might be brought in to consult on a case where someone was poisoned using perfume to cover it up. The possibilities are endless.  I hope you enjoy all of my hard work ddc ...   [click here for more]
Donovan D. Corzo  $1.50

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100 Post-Apocalyptic Snow and Ice Encounters (Mutant Future)

100 Post-Apocalyptic Snow and Ice Encounters (Mutant Future)


This supplement has 100 different encounters that characters could have in the cold areas of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Post-Apocalyptic Underwater Encounters (Mutant Future)

100 Post-Apocalyptic Underwater Encounters (Mutant Future)


This supplement has 100 different encounters that characters could have underwater in a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as possible...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Potentially Useful Things to Find in the Post-Apocalyptic Wasteland (Mutant Future)

100 Potentially Useful Things to Find in the Post-Apocalyptic Wasteland (Mutant Future)


This is a modern list of useful items that could be found by players scavenging for supplies from corpses, vehicles and buildings following an apocalyptic event. Most of these items are useful, although sometimes they may not be specifically useful for characters and in some cases the use is largely as oddly-shaped treasure. The items are less advanced than the high tech equipment from the core rulebook,...   [click here for more]
Azukail Games  $1.00

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13 Weird One-Shots

13 Weird One-Shots


13 WEIRD ONE-SHOTS The ancient world of Harth withers beneath its dying sun…but it’s not dead yet. The land is still riddled with villages in danger, cultists in caves, angels gone mad, eldritch horrors making strange deals, raging dragons, bandits in the woods, and cruel monsters lurking in every shadow. These 13 adventures span a wide variety of locations, environments, creatures,...   [click here for more]
Dungeon Age Adventures  $10.00

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2022 Pagan Witch Bundle [BUNDLE]

2022 Pagan Witch Bundle [BUNDLE]


The Pagan Witch Pack Five books for four different OSR rulesets (Old School Essentials, Labyrinth Lord, Blueholme, and Swords & Wizardry). Plus the Witch/Warlock Character Folio. 333 pages. This product contains assets that were procedurally generated with the aid of creative software(s) powered by machine learning. NOTE: Only the cover of this bundle (displayed here)...   [click here for more]
The Other Side Publishing  $23.44 $11.99

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5E Ice Kingdoms: Lair of the White Wyvern

5E Ice Kingdoms: Lair of the White Wyvern


Now for 5E. is amiss in the village of Ainhild. A sickness sweeps through the people and no cure can be found. Rumors and tall tales lead the desperate to blame a long vanished wyvern for the illness. Can your adventurers unravel the secret of The Lair of the White Wyvern? The Lair of the White Wyvern is the first adventure for the Ice Kingdoms campaign setting. It is a suitable adventure for characters...   [click here for more]
Mad Martian Games  $2.25

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5E Ice Kingdoms: The Temple of Drawoh Rock

5E Ice Kingdoms: The Temple of Drawoh Rock


Now for 5E. The Temple of Drawoh Rock is an adventure module for 1st level characters exploring the Ice Kingdoms. As warriors of Thane Ornulf the characters will sail the Atalac Sea, explore the Gate Isles, and raid the Monastery of Jove. But what starts out as a simple plan to rob some peaceful monks turns into a harrowing adventure as the adventurers cross paths with the machinations of a deadly...   [click here for more]
Mad Martian Games  Pay What You Want

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A Coward's Guide to Goblins

A Coward's Guide to Goblins


How Did I Get Into This Mess? "Oh, hullo. My name is Bucky Bandersnatch, halfling gardener, and I find myself in a terrible prediciment. You see, I've fallen in with some mercenaries who call themselves "adventurers." More like tomb robbers, if you ask me! But to help keep others from going off on foolish errands like mine, I'm keeping a chronicle of the horrible...   [click here for more]
Gallant Knight Games  $2.00

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A Midsummer Night's Dream Adventure

A Midsummer Night's Dream Adventure


In the spirit of Dungeonland and The Land Beyond the Magic Mirror, introducing "A Midsummer Night's Dream" adventure for your favorite OSR or original edition compatible roleplaying game. Immerse yourself in the enchanting world of "A Midsummer Night's Dream" – Shakespeare's timeless masterpiece, where love, magic, and mischief converge beneath the ethereal moonlight. Enter the...   [click here for more]
Night Owl Workshop  $5.00

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A Myriad of Magic Items

A Myriad of Magic Items


A Myriad of Magic Items is a collection of new and unusual magic items designed for use with Labyrinth Lord, but readily useable with any Old School RPG. A Myriad of Magic Items contains a total of 80 new magic items, including three of four special items for each of the following classes: Assassins Barbarians (and Berserkers)...   [click here for more]
James Mishler Games  $3.00

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A Pipeful Of Trouble

A Pipeful Of Trouble


Those who buy the PDF now, can claim the print-on-demand version at cost when it is ready! All is not well in Brierfield. The idyllic halfling village has fallen prey to unknown bandits and marauders. These peaceful victims of shattered loves and broken dreams need a band of heroes to save them. Are you willing to help them in their time of needs? A Pipeful Of Trouble is a Classic...   [click here for more]
D-oom Products  $4.99

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A Spooky Celebration - Scenario for MAID RPG

A Spooky Celebration - Scenario for MAID RPG


A Spooky Celebration brings the fun of Halloween to your table. This scenario is aimed towards any groups, beginner or experienced, and was designed to play with the rules of  MAID RPG. Halloween is just around the corner and the maids want to celebrate it. However, they must keep their plan a secret because they want it to be a surprise for the master! The maids have to do their...   [click here for more]
Eryssel's Journeys  $2.00 $0.99

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A1 The Oracle of Basylthor

A1 The Oracle of Basylthor


Enjoy great savings during our Old School Adventures sale! Journey to the Oracle of Basylthor and learn the location of the Eye of the Griffon before the village of Wardstone is destroyed. The Guardians are failing. The magic powering the statues that defend the village of Wardstone is beginning to fade and with the Wolfskull goblins raiding the area, things are looking grim for the villagers,...   [click here for more]
New Realms Publishing  $1.68

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A2 The Tomb of Azar Mor

A2 The Tomb of Azar Mor


For new products, product lines, current sales and specials visit our publisher page. Journey to the Tomb of Azar Mor and recover the Eye of the Griffon before the village of Wardstone is destroyed. The location of the Eye has been learned, but the artifact is said to be located within the Tomb of Azar Mor. The final resting place of a powerful and foul cleric, the tomb is sure to be guarded by...   [click here for more]
New Realms Publishing  $1.68

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Aberrant Reflections

Aberrant Reflections


Print copies available on the directsunGames store. At the bottom of an ancient temple, beyond the mirror's edge, lies the spot where reality was sundered. Fortune and power await those who learn its secrets. A fate worse than death is reserved for those who fail. You’ve come to plunder the temple between worlds and gaze...   [click here for more]
directsun  $7.95

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Acrobat

Acrobat


Flying Through the Air with Death Defying Leaps! With the Acrobat, a new 14-level player character class for Labyrinth Lord (and other old-school fantasy role-playing games) you'll be able to accomplish feats of agility and daring with the greatest of ease! Whether its leaping across vast chasms or dodging dragon breath, you'll be ready to handle it! ...   [click here for more]
Gallant Knight Games  $1.00

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Across the Realms Encyclopedia of Adventure #3: New Abilities for Classic Classes

Across the Realms Encyclopedia of Adventure #3: New Abilities for Classic Classes


Across the Realms Encyclopedia of Adventure: New Abilities for Classic Classes is a collection of 40 skills and special abilities to add to your fantasy adventure games.  Although these abilities can be used with any role-playing game you need them for, they were designed with the classic, old school fantasy adventure game in mind where the characters may have few, if any, abilities outside...   [click here for more]
New Realms Publishing  $1.68

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Across the Realms: Encyclopedia of Adventure #1 Here Be Monsters

Across the Realms: Encyclopedia of Adventure #1 Here Be Monsters


Kor pulled his fur cloak tighter around him as he stepped further into the icy chamber. Torchlight reflected off patches of ice and mounds of snow and with each exhale his breath formed trailers of mist that drifted toward the icicle-studded ceiling. The air was still and nothing moved. Then a faint rustling and a crack ice came from his right. Kor drew his sword and turned to face the source...   [click here for more]
New Realms Publishing  $1.66

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Advanced Ancient Academy

Advanced Ancient Academy


Advanced Ancient Academy is a classic dungeon crawl module for Old School Essentials and other old-school roleplaying games. This book includes background on the dungeon, rules for assembling the party and preparing for the adventure, a dungeon map, and details for more than 40 locations. This module is designed for a group of 4 to 6 player characters of 1st or 2nd level. Larger groups or...   [click here for more]
Robertson Games  $10.00

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Advanced Ape Class

Advanced Ape Class


Have you ever wanted to play your favorite RPG as one of the Apes from Planet of the Apes? Or something pretty similar anyway. We here at Great Khan Games have statted up an Advanced Ape for use with either Basic or Advanced versions of the world's most popular fantasy roleplaying game or one of it's retroclones. ...   [click here for more]
Great Khan Games  Pay What You Want

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Advanced Labyrinth Lord Adventure Record Sheets

Advanced Labyrinth Lord Adventure Record Sheets


Advanced Labyrinth Lord Adventure Record Sheets provide players and Labyrinth Lords with useful forms and information to use and keep track of individual adventure sessions. This pack contains the following: A 2-page Party Adventure Record Sheet, which is used to keep track of the party members, locations explored, NPCs encountered, information learned, monsters...   [click here for more]
James Mishler Games  $1.00

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Adventure Module DP1 - Bitterbark's Circus

Adventure Module DP1 - Bitterbark's Circus


The circus is in town! But there’s something not quite right about it. There are rumors of missing children, evil plots, and more. Can you discover the secrets hidden inside Bitterbark’s Magnificent Circus? This adventure is for mid- to high-level characters, and is compatible with most old-school games. It is part of the Greyheim Adventures™ series. This adventure also includes the entire...   [click here for more]
BRW Games  $3.95

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Adventure Seeds: Islands

Adventure Seeds: Islands


Adventure Seeds are ideas to help you devise your next adventures.  This particular supplement is a collection of tables that help you generate an island location of a certain size with random encounter ideas. The tables are without stats to be generic to almost any fantasy RPG system.  ...   [click here for more]
Taskboy Games  Pay What You Want

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Alchemist Handbook: Alchemist Class For Old-School Essentials

Alchemist Handbook: Alchemist Class For Old-School Essentials


Alchemy: the ancient philosophical and proto-scientific practice aimed at transforming base metals into noble metals, such as gold, and finding the elixirs that grant immortality and incalculable power. It’s portrayal in role playing games maintain the intrigue and allure that have surrounded alchemy throughout its history, adding depth and mystique to the stories they inhabit. This supplement includes...   [click here for more]
2Die10 Games  $3.00

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Alien Elves:  A Player Class for Old School Games (including Labyrinth Lord)

Alien Elves: A Player Class for Old School Games (including Labyrinth Lord)


You knew you never should have stepped through that stone portal.  One moment you’re bravely travelling through the universe in an advanced spacecraft, the next you are stranded in a strange world of swords and magic.  Still, you have found many noble causes to fight for in this “primitive” age.  All the while, you hope to find a way back to your home in the space-time continuum.  This new...   [click here for more]
Sharp Mountain Games  $1.00

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Alienist

Alienist


No Great Mind Has Ever Existed Without a Touch of Madness With the Alienist, a new 20-level player character class for Labyrinth Lord (and other old-school fantasy role-playing games) you'll bring madness and mayhem to the gaming table. Part psychologist, part psychic - all insanity! By manifesting these powers of the broken mind the alienist is a dangerous ally or deadly...   [click here for more]
Gallant Knight Games  $1.00

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Altar of the Last Hope

Altar of the Last Hope


ALTAR OF THE LAST HOPE A Labyrinth Lord Adventure for Character Levels 1-3 Famine comes to Albibonc! The crops have failed to grow and the livestock is dying.  Could this misfortune be the punishment of Old Gods, left behind long ago as the barbarian tribes of old evolved into more modern people?   The Player Characters must find...   [click here for more]
Fantanomicon Press  $2.99

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Alternate Magic (OSR)

Alternate Magic (OSR)


ALTERNATE MAGIC is a collection of mechanics for old school and OSR systems.   If you like "Basic" games and its clones (Old School Essentials, Basic Fantasy RPG, Labyrinth Lord, etc.), or even other OSR games, and want to expand magic options, you'll certainly enjoy this one!   This book is compatible with Dark Fantasy Basic, including a specific chapter on conversions. Some ideas can serve...   [click here for more]
Chaos Factory Books  $4.99

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