This was Onyx Path Publishing's April Fool's joke for 2014. However, so many people liked it that we're keeping it available for future customers. Enjoy!
Conditions were introduced in the God Machine Chronicle as an exciting new part of the nWoD game system that encourage player agency in the storytelling. Many examples were included in that book, and in both Demon:... [click here for more]
The night is young as you step into the VIP room of the hottest nightclub in town. You're one of the leaders of the city's vampire clans, and you've been summoned to meet with the Prince, along with your Machiavellian peers.As each Primogen enters, the candles flicker as you stare into their eyes. The politics of the undead are always deadly, but there's a heightened danger... [click here for more]
The night is young as you step into the VIP room of the hottest nightclub in town. You're one of the leaders of the city's vampire clans, and you've been summoned to meet with the Prince, along with your Machiavellian peers.As each Primogen enters, the candles flicker as you stare into their eyes. The politics of the undead are always deadly, but there's a heightened danger... [click here for more]
This is the Rulebook for the Encounter Building Decks which you can find here:
There are currently four specific decks you can use with 60 cards each. There are also PDF versions of each card deck that has buttons to push within the PDF that will randomly generate the values from the cards. They are:
Decisions Physical Card Deck– These cards act as the stand-in GM by giving... [click here for more]
In the beginning there was the land and the sea. From the land grew the forests, desert, plains, and all manner of different things that we see today. In the forests a multitude of flora and fauna flourished and with the lifeforce came the spirits that looked over the land and guided those within. Humans revered these spirits and offered prayers and gifts to those that gave guidance and support. ... [click here for more]
A routine adventure at sea results in the party being swallowed whole by a massive whale. Now, the party must contend with the fish-creatures that live inside the beast and find a way home. ... [click here for more]
In The House Always Wins, you can’t escape and you can’t win. The twist? You are playing both your character and The House.
Players take turns releasing their creativity in this storytelling game for 2+ players. You construct The House and the various causes of your own demise. You switch between their role as a character trying to stay alive and the role of The House trying to kill you. Only... [click here for more]
There is a World of Darkness much like our own. Hidden from humanity by a veil of deceit, the vampires of this world play games of intrigue, politics and betrayal. You are one of those vampires, called Kindred. Your Prince among the undead has declared that he will go into torpor, the rest of ages, and will choose a successor before he passes. The vampire who wins the support of the most allies before... [click here for more]