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Scion Second Edition Player's Guide: Saints & Monsters

Scion Second Edition Player's Guide: Saints & Monsters


Discover what lurks in the hidden corners of myth. There is more to The World than the children of the Gods — more than Heroes and Demigods. Legends speak of stranger things; of mortals who challenge the very Gods themselves, or who see Fate’s invisible workings laid bare; of creatures of every kith and kind who still dwell, here and there, alongside humanity; of sorcerers who tamper with things...   [click here for more]
Onyx Path Publishing  $14.99

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Player's Guide to the Contagion Chronicle

Player's Guide to the Contagion Chronicle


The Contagion has come; it’s ravaged the world and left you in its wake. The few who are left band together, along lines you never once thought you would agree to. When your enemy becomes the only friend you have left, you make do the best you can. This book includes essays discussing how to combine multiple monster and supernatural types from the Chronicles of Darkness within a Contagion...   [click here for more]
Onyx Path Publishing  $4.99

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C20 Player's Guide

C20 Player's Guide


Autumn Leaves Tumble Down The Dreaming is a vast and ever-changing place, especially in the turbulent time of the Evanescence. New dreams take shape as Winter winds howl outside the windows and Glamour fights to bring light and warmth to a world where hearts go cold even as temperatures rise. Changelings everywhere must make a dangerous choice – unite and stand together against the rising dark…...   [click here for more]
Onyx Path Publishing  $14.99

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Flowers of Hell: The Demon Players Guide

Flowers of Hell: The Demon Players Guide


I want to be human, sometimes.  I think about what they have and how simple it all must be.  Even if they aren't sure of their identities, at least for them the question is multiple choice.  A human can only be so many different things.  But to really survive after the Fall, you have to let go of everything, including identity.  It has to be...   [click here for more]
Onyx Path Publishing  $16.99

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A New Calling - Fluid

A New Calling - Fluid


This short supplement introduces Fluid, a new calling.  Deities with the Fluid calling are harbingers of change, always changing.   Winner of the Storypath Nexus Game Jam Popular Award #StorypathNexusGameJam2024 ...   [click here for more]
Onyx Path Publishing  $1.99

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Relics and Guides (Revised)

Relics and Guides (Revised)


This short supplement for Scion: 2nd Edition details relics and guides that appear in a variety of myths. ...   [click here for more]
Onyx Path Publishing  $2.49

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Demon Players Guide

Demon Players Guide


The Ashes of Paradise Once they ruled the earth as gods, radiant spirits of fire and thunder that defied the fury of Heaven for a thousand years. Now the angels of the Abyss have returned to a world that has forgotten them, a place devoid of the faith that fueled their dreams of glory. No longer titans of creation but bound in frail vessels of human flesh, the fallen are but shadows...   [click here for more]
White Wolf  $17.99

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Aberrant Players Guide

Aberrant Players Guide


The Power You Want Baselines worship you. They love you. They fear you. Is it enough? Can it ever be? This book contains secrets that will bring your nova character to whole new levels of power. The Knowledge You Crave The Aberrant Players Guide has everything you need to expand and empower your character, from ingenious new ways of using...   [click here for more]
Onyx Path Publishing  $15.99

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Trinity Players Guide

Trinity Players Guide


A Multitude of Questions With the return of Aberrants, the rise of psions and contact with alien races, citizens of the 22nd century face complexities heretofore unknown in human culture. In such turbulent times, it can be tough to know where you fit into the scheme of things. A Universe of Answers The...   [click here for more]
Onyx Path Publishing  $7.00

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Vampire Players Guide - Revised Edition

Vampire Players Guide - Revised Edition


Since Biblical times, the get of Caine have prowled the world, hiding from mortals and resigning themselves to the shadows. Throughout the ages, their plans have unfolded and their treacheries have come to fruition. Welcome to the Final Nights — welcome to unlife as a vampire. A collection of essays, character-building options, chronicle suggestions and methods of play, the Vampire Players Guide...   [click here for more]
White Wolf  $14.99

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Scion Character Creation Quick Reference

Scion Character Creation Quick Reference


Scion character creation can be daunting, especially with the lack of character creation reference in the books. This guide presents a step-by-step reference to character creation for Origin or Hero characters. Requires the use of Scion: Origin from Onyx Path Publishing ...   [click here for more]
Onyx Path Publishing  Pay What You Want

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Vampire Players Guide - 2nd Edition

Vampire Players Guide - 2nd Edition


The essence of Vampire lies in the undead characters, those doomed symbols of both good and evil. Powerful beyond human comparison, yet damned with tragic defects of epic proportions, each vampire is a unique reflection of its creator, and as such bears only little resemblance to other Kindred. The soul of a vampire is its individuality. ...   [click here for more]
White Wolf  $9.99

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Hunter: Players Guide

Hunter: Players Guide


Do Not Go Gentle... Now that your hunter knows the truth about the World of Darkness - that monsters lurk in the shadows, prey upon helpless victims and oppress humanity - he goes well armed into the night. Finally, the predator will know what it means to be prey. Into That Dark Night Now, you as a player can go well armed into your Hunter games. The Hunter Players...   [click here for more]
White Wolf  $14.99

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The Rage: Forsaken Player's Guide

The Rage: Forsaken Player's Guide


The Savage Fury Unleashed The Forsaken have been pushed to the wall by their enemies. Now they push back. The tribes share their deadliest secrets with one another. Their packs teach one another the secrets of striking first and hardest. Around the world, the Forsaken reclaim what is theirs. Will you join them? A Character Book for Werewolf: The Forsaken™ •...   [click here for more]
White Wolf  $18.99

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Mummy Players Guide

Mummy Players Guide


The Battle For Eternity... After the last Great Maelstorm they came, flooding into the night to take up the struggle against the minions of Apophis the Corrupter and all who would stand against Ma'at. But the Amenti are not alone among the Undying. There are others who serve justice and balance with equal vigor, and now that the Amenti have met and counseled these strange immortals, the World...   [click here for more]
White Wolf  $15.99

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Exalted Players Guide

Exalted Players Guide


Until five short years ago, the Realm was the undisputed ruler of Creation. The only ones still willing to argue the point were hill-men savages and the glorified bandits that populate the Scavenger Lands. The Empress had it all, a never-ending reign. And then, she vanished. Now, it seems like the Realm’s dominion is nothing but a fading memory. The world tears itself apart. Great powers come...   [click here for more]
White Wolf  $9.99

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Werewolf Players Guide (2e)

Werewolf Players Guide (2e)


Last of a Dying Race "The humans can look at the state of the world and tell themselves that the Earth is not dying. We cannot claim such ignorance as an excuse. The spirit realms are choking; the sun fades behind a blanket of unclean air. Our mother has fallen gravely ill, and her poisoner waits in the darkness and laughs. "Gaia! Our mother! We hear your cries of pain! Through we are few...   [click here for more]
White Wolf  $11.99

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Vampire: The Players Guide (1st Edition)

Vampire: The Players Guide (1st Edition)


"They drove me down, used me as their pawn. Never again, never more shall I be used by another. They thought I had all the power, that they pulled all the strings, but now their strength is mine. Now, with the new might coursing through my body, I will have vengeance." -Juggler, No Apologies In the Goth-Punk world of the Vampire, any advantage can mean the difference between survival and...   [click here for more]
White Wolf  $8.99

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Wraith Players Guide

Wraith Players Guide


Beyond the Shroud of Death... We are creatures of passion, condemned to spend eternity fighting against the forces of Oblivion in the world around us and within. Why is it that only in death, we begin to learn how to live? - Anya Woodmere, Heretic of the Middle Path Can There Be Hope for the Damned? The Wraith Players Guide is an essential reference for players and Storytellers alike. By expanding...   [click here for more]
White Wolf  $9.99

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Players Guide to Changeling the Dreaming

Players Guide to Changeling the Dreaming


Creatures of the Dreaming We are creatures of the dream. Without imagination... without passion... we are nothing. - Lady Sierra, House of Gwydion The Realm of Dreams The Changeling Players Guide is an essential reference for players and Storytellers alike. By expanding the possibilities of the fae, and introducing a whole new culture,...   [click here for more]
White Wolf  $9.99

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Werewolf Players Guide

Werewolf Players Guide


"Gather, cubs, and hear the song of the mighty Garou, they Dying Race, the last Defenders of Gaia.  Long have they fought against the rising dark, against the corruption that is the Wyrm.  Though wounded and in pain , they fight on, alone against the End.  None listen to their pleas, none heed their call.  Only the Garou still Rage!" - Maverick Tongue, Galliard of the Silver Fangs Rage against...   [click here for more]
White Wolf  $9.99

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Mummy: The Curse Player's Book

Mummy: The Curse Player's Book


Imagine being both dead and deathless at the same time. Imagine being cradled in the arms of death for years, sometimes decades on end, but all the while knowing that you will eventually not only arise again, but awaken to an unfamiliar world that mostly fears and hates you. Now imagine that your purpose, your entire existence, is bound within this cycle -- that you are chained to it for all eternity....   [click here for more]
Onyx Path Publishing  $11.99

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Crimes : La Belle Époque (Poche)

Crimes : La Belle Époque (Poche)


Extrait du Manuel de l’Enquêteur, cet ouvrage contient tout ce dont vous avez besoin pour découvrir la Belle Époque, avec ses tendances politiques, géopolitiques, sociales, religieuses, et vous familiariser avec l’ambiance fin de siècle. Crimes est un jeu de rôle historique ancré au cœur de la Belle Époque...   [click here for more]
SYCKO  $5.41

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Crimes : Paris, les secrets (Poche)

Crimes : Paris, les secrets (Poche)


Extrait du Manuel du Criminel, cet ouvrage dévoile la part d’ombre de la Ville Lumière ainsi que les secrets des dossiers thématiques du contexte parisien. Il est complémentaire de Paris, le contexte, disponible en 2 volumes, extrait du Manuel de l’Enquêteur. Crimes...   [click here for more]
SYCKO  $8.12

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Crimes : Paris, le contexte - 2 (Poche)

Crimes : Paris, le contexte - 2 (Poche)


Extrait du Manuel de l’Enquêteur, cet ouvrage contient ce qu’il vous faut pour poursuivre l’exploration du contexte parisien avec les dossiers thématiques suivants : La plaie antisémite, La guerre du crime, L’Église en péril, La boue de l’occultisme, Les apôtres de la médecine. Crimes est un jeu de rôle historique...   [click here for more]
SYCKO  $5.41

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Crimes : Manuel de l'Enquêteur - Collector

Crimes : Manuel de l'Enquêteur - Collector


Le Manuel de l'Enquêteur réunit en un seul ouvrage le Guide de l'Enquêteur et le Guide de Paris (à paraître), dont les fichiers sont également inclus dans cette offre. Indispensable à la découverte de Crimes, le Manuel de l’Enquêteur contient tout ce...   [click here for more]
SYCKO  $48.71

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Crimes : Action et Criminologie (Poche)

Crimes : Action et Criminologie (Poche)


Extrait du Manuel de l’Enquêteur, cet ouvrage contient tout ce dont vous avez besoin pour vous familiariser avec le système de jeu qui définit les règles d’une partie de Crimes, mais également des notions de criminologie. Crimes est un jeu de rôle historique ancré au cœur de la Belle Époque et...   [click here for more]
SYCKO  $5.41

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Crimes : Les Secrets de l'horreur (Poche)

Crimes : Les Secrets de l'horreur (Poche)


Extrait du Manuel du Criminel, cet ouvrage dévoile les arcanes qui vous permettront d’explorer différentes ambiances horrifiques. Vous y trouverez également les secrets de la Déchéance et la gestion de la folie, ainsi que de nombreux conseils de mise en scène. Crimes est un jeu de rôle historique ancré au cœur de la Belle Époque...   [click here for more]
SYCKO  $8.12

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Crimes : Alter Ego et Psychologie (Poche)

Crimes : Alter Ego et Psychologie (Poche)


Extrait du Manuel de l’Enquêteur, cet ouvrage contient tout ce dont vous avez besoin pour créer votre personnage, savoir comment l’incarner et utiliser ses compétences, sa psychologie, ainsi que l’équipement et les styles d’enquêtes. Crimes est un jeu de rôle historique ancré au cœur de la Belle Époque...   [click here for more]
SYCKO  $5.41

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Carcosa : La malédiction d'Hastur

Carcosa : La malédiction d'Hastur


Carcosa, rien de plus que l’histoire d’une énième cité antique ravagée par la décadence et l’ambition de son roi fou. Du moins pour les historiens de cette fin de siècle. Pour d’autres en revanche, cette cité mythique, versée dans la philosophie et les arts magiques, haut-lieu de l’alchimie, n’attend que l’avènement de l’héritier du Dernier des rois pour retrouver sa gloire...   [click here for more]
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Crimes : Guide de l'Enquêteur

Crimes : Guide de l'Enquêteur


Indispensable à la découverte de Crimes, le Guide de l’Enquêteur contient tout ce dont vous avez besoin pour découvrir son univers, vous approprier son système de jeu et créer votre alter-ego. Au sommaire de cet ouvrage : Une préface de Maxime Chattam ; La découverte du jeu de rôle, si vous débutez ou souhaitez en savoir...   [click here for more]
SYCKO  $27.06

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Cthulhu : L'égrégore de la peur

Cthulhu : L'égrégore de la peur


À première vue l’univers de Crimes et celui issu des écrits de Lovecraft semblent incompatibles, leurs conceptions de la folie étant diamétralement opposées, (endogène pour l’un, exogène pour l’autre). Mais il existe un lien. Si l’on considère les entités du mythe comme un égrégore de la déresponsabilisation des hommes face à leur propre horreur, et que ce qu’ils contemplent...   [click here for more]
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Hunter: the Vigil (1e) Complete [BUNDLE]

Hunter: the Vigil (1e) Complete [BUNDLE]


This special bundle product contains the following titles. Bad Night at Blackmoon Farm (Hunter: The Vigil) Regular price: $6.99 Bundle price: $4.89 Format: PDF In the distance, it all seems quiet. Night has fallen. Clouds wreathe the moon, then engulf it. The shapes of the farm buildings up on the rounded knoll look like dark cutouts pasted against a matte blue...   [click here for more]
White Wolf  $208.69 $146.08

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