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The rise of superhuman powers and abilities brought with it a concomitant rise in crimes committed by super-powered individuals. These criminals, rogues, and terrorists demonstrated their potential for inflicting destruction and death on a level never experienced. This led to state and national governments around the world forming their own powered groups to combat the rise of super-criminals. Corporations... [click here for more] |
LPJ Design |
$2.29
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Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
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Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Although no one holds an exact count, approximately 0.001% of the world’s population possesses some form of special power or ability. This places the number of super-powered beings (SPBs) at over 7,000 worldwide. These individuals range in power levels from minor to literally earth-shaking, with most people falling somewhere in the lower half of the scale. While some people acquired special powers... [click here for more] |
LPJ Design |
$4.99
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Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Danger Zones: School
Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, superheroes face as much danger from the world around them as they do from their most nefarious villains.
“Invisigrrl...? Invisigrrl? Can one of you please respectfully determine if Ms Invisigrrl's desk is occupied this morning?”... [click here for more] |
Green Ronin Publishing |
$2.99
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Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, superheroes face as much danger from the world around them as they do from their most nefarious villains.
"Buckle up, gentlebeings! This ride's about to get bumpy!"
The smell of cotton candy and screams of delight can’t keep evil at bay, and the hall of horrors... [click here for more] |
Green Ronin Publishing |
$2.99
|
10% of our proceeds from every sale goes to benefit the Daily Bread Food Bank.
Misfits & Menaces DOOM 3e is back in this updated version of our popular supernatural supervillain secret society sourcebook.
DOOM delivers supernatural horror and unrepentant evil to your game. Founded when several ancient dark, mystic secret societies merged, DOOM... [click here for more] |
Misfit Studios |
$11.99
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
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Later 'Gator!
Dr. Jaye Anjali transformed herself into a reptilian monster by accident. But now, as the Saurian (PL 11), she wants the rest of the world to join her!!
Super Powered Legends. Because sometimes you a need a character everyone recognizes, even when meeting them for the first time.
Designed and Illustrated by Jacob Blackmon, Super Powered by M&M! ... [click here for more] |
Rogue Genius Games |
$1.95 $0.98
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A Heroes Journey Adventure For Mutants & Masterminds Third Edition
Emerald City Knights is a complete Mutants & Masterminds Third Edition adventure set in Emerald City, Freedom City's west-coast counterpart. This downloadable product includes a PDF of Chapter 1 and Hero Lab data files for five villain NPCs.
This chapter picks up right where "The Silver Storm"—the prologue... [click here for more] |
Green Ronin Publishing |
$3.95
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Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Whole Lotta Shakin' Going On!
It is a beautiful summer day in New York City. And then there’s an earthquake! Buildings are on fire, bridges are crumbling to pieces, people are panicking, and criminals are taking advantage. But where are the heroes? The capes and costumes familiar with these sorts of rescue efforts are nowhere in sight.
That means it's time for you to step up! You may be new in town,... [click here for more] |
Rogue Genius Games |
$6.95
|
NOW WITH ADDITIONAL CHARACTERS & A NEW, LOWER PRICE!
To celebrate the launch of the WatchGuard Sourcebook on multiple mobile platforms, we are dropping the price by $5! So, you get MORE characters for LESS!
Meet Summit City’s PREMIERE metahuman superteam: WatchGuard!
This sourcebook is the first collection of major characters from the WatchGuard Universe, so... [click here for more] |
Xion Studios |
$19.99
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What leads a disproportionate number of individuals with powers to pursue a life of crime, mischief, and mayhem? Does the adage regarding absolute power corrupting absolutely apply? Does something about having powers affect how the individual sees or interacts with the rest of the world, perhaps making them less willing to fit in or get along with others? Does the allure of using one’s powers for... [click here for more] |
LPJ Design |
$2.29
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As super-powered villain groups go, the New Breed is one of the newest, and its members are relatively young and inexperienced. Despite these facts, the New Breed has drawn media attention and the ire of law enforcement agencies by committing a string of high-profile, high-stakes crimes in different states. The New Breed’s members can draw upon a diverse range of powers, allowing them to handle... [click here for more] |
LPJ Design |
$2.29
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Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland... Superheroes face as much danger from the world around them as they do from their most nefarious villains.
You want your justice with a side of fries?
Evil doesn't take a break, and heroes never know when they'll need to stop a robbery during their day-job shift... [click here for more] |
Green Ronin Publishing |
$2.99
|
Trust; But Verify
With the closing of the second Great War and the rise of the Cold War, the Soviet Union was not about to allow the United States or any other western power prove themselves superior over the industrialized might of the Motherland. Despite the restrictions placed by the United Nations against the creation of superhuman soldiers intended for use in war, Joseph Stalin went ahead with... [click here for more] |
Rogue Genius Games |
$3.95
|
This 13-page Mutants & Masterminds supplement, written by Michael Hammes, details ten new villainous archetypes. Each features suggestions for variations of the archetype as well as a trio of capers appropriate for the villain.
The archetypes inside are:
Arrogant Paragon - destined to rule all "lesser beings."
Cosmic Herald - the World Devourer's advance scout.
Criminal Prankster - the clown... [click here for more] |
Green Ronin Publishing |
$4.95
|
Updated rel. 1.1!
San Angelo: City of Heroes 1.5 (for M&M Superlink & Action! System)
The Origins Award-nominated San Angelo: City of Heroes -- the book that Ken Hite called "the very model of the superheroic city book" and Kurt Busiek (Astro City) called "an intricate, involving, well-realized gaming world" -- comes to... [click here for more] |
Gold Rush Games |
$9.95
|
He Who Serves
An insane mind-controller, and ex-member of the Omega cult, Acolyte (PL 10), is a recent addition to the criminal gang run by Alraune and Prankster. He had been missing the excitement of villainous life since he left the cult, and has discovered a renewed vigor for an adventure through the lives of these two young women.
Super Powered Legends. Because sometimes you a need a character... [click here for more] |
Rogue Genius Games |
$2.95
|
One Small Step …
The Russian Ghost (PL 8), was a legend kept quiet by NASA until the Challenger Foundation created their Challenger-2 spacecraft with the intention of venturing to the moon. He had been a Russian cosmonaut back in the 1950s and 1960s, who had embarked with only a crew of highly-trained gorillas. Sadly, there was an accident and he was presumed lost.
When the Challengers arrived,... [click here for more] |
Rogue Genius Games |
$1.95 $0.98
|
Spatial Powers affect objects, the matter they are made of and the spaces between them. Ignoring notions like physics or solidarity, Spatial Powers affect the atomic bonds between matter – twisting hard substances, bending them into and onto itself, condensing their area or ballooning solid materials outwards.
This sourcebook contains:
Spatial Descriptors and Necromancy Features
Offensive... [click here for more] |
LPJ Design |
$2.99
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Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Three primary institutions of higher learning in the United States hold the crucial task of educating and training youth who possess special powers. These institutions include the Archerwood Institute, Brimstone Academy, and the Royale Military University. Together, these schools serve to keep track of super-powered youth while also offering such individuals the means and discipline to control their... [click here for more] |
LPJ Design |
$2.29
|
Every super-powered criminal group follows a set of preferred tactics, habits, and patterns. Some groups prefer smash-and-grab attacks to earn quick cash, while others enjoy unleashing carnage as widely as possible. Some groups avoid drawing attention, while others do everything possible to draw the media spotlight. The longest-lived villainous groups fight with teamwork and tactics, whereas most... [click here for more] |
LPJ Design |
$2.29
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The original members of the Coalition—a super-powered criminal group dedicated to stealing money from corporations—worked and fought together out of greed, a shared desire to lash out at the world they felt had abandoned them, and for mutual survival against a growing list of enemies. These bonds survived long enough for several Coalition members to have children of their own, and then raise them... [click here for more] |
LPJ Design |
$2.29
|
New edition - Now with amazing art from Storn Cook! Thanks to our kickstarter backers for making this edition possible. (You can still check out the original edition here)
From the vaults of Christopher McGlothlin (contributor or primary author of many M&M supplements including Noir, Golden Age, Time of Crisis and many more) comes - World Defenders: The Summit -... [click here for more] |
Fainting Goat Games |
$4.79
|
The greatest strength of any point-buy system—infinite flexibility—can also be a curse to game masters pressed for time or players spoiled for choice. Creating a character from scratch takes time and preparation, and sometimes games come together without warning, or the narrative takes an unexpected twist, leaving the game master in desperate need of flying gorillas, space guards, or fire-breathing... [click here for more] |
Purple Prose Games |
$3.99
|
Designed for fans of Super-Powered by M&M, this 50-page PDF, is a collection of forms for Game Masters and Players can use, to plan, create, expand their superhero characters and campaigns. This PDF contains forms for Session Zero Group Creation Checklist, Character Creation Checklist, Character Experience/Information At A Glance, Combat Partner Teams, Combat Partner & Team Specialized Combat... [click here for more] |
LPJ Design |
$4.99
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The Best at What They Do...
...and what they do isn't very pretty. Go back to the grim days of the 1980s and '90s, when super-vigilantes in leather and chains dispensed harsh justice on the mean streets. Iron Age looks at the darkest era of comic book history and how you can bring it to life in your Mutants & Masterminds game.
In this book you'll find a history of the Iron Age of comics, an overview... [click here for more] |
Green Ronin Publishing |
$14.95
|
From the Files of METAs…
Rogues!
Ne’er-do-wells of the worst sort, these super-criminals have been flagged as dangerous, and should be approached with extreme caution. Each Rogue has a detailed history, tactics, and nemesis options for introducing them as long-running foes for the heroes in your supers game!
Includes: Afterburner, Black Heron, Calypso, Coldsnap,... [click here for more] |
Vigilance Press |
$25.00
|
Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland... Superheroes face as much danger from the world around them as they do from their most nefarious villains.
"ATTENTION NEMESIS-CON ATTENDEES..."
In a crowded convention center full of costumed supervillain look-alikes, who can tell which... [click here for more] |
Green Ronin Publishing |
$2.99
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The son or daughter of super-powered parents faces an unusual, challenging, and often hazardous upbringing. In the event one or both parents possess noteworthy powers, their children receive intense attention from their peers, government agencies, and the media. A child’s life becomes even more difficult if they demonstrate powers of their own. An adult with the ability to throw fireballs or turn... [click here for more] |
LPJ Design |
$2.29
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The Manual of Mutants & Monsters Kobold for Mutants & Masterminds
This release of The Manual of Mutants & Monsters provides game stats for the Kobold, a cowardly and cunning reptilian (that may be distantly related to dragons) with a knack for technology and deadly traps.
Includes details on creating kobold characters.
Super-Powered by M&M and its... [click here for more] |
Misfit Studios |
$1.00
|
In 1938, Germany had the world's first team of meta-humans at their disposal, aiding the fascist regime in its rapid climb to dominance over Western Europe. Capable of teleporting anywhere in the world, they could assassinate the head of foreign governments who failed to capitulate to Nazi demands and often killed enemy generals on the eve of blitzkrieg attacks.
This character folio includes the following... [click here for more] |
Vigilance Press |
$2.00
|
Some Heroes are born with their powers, others are gifted with amazing abilities. But then there are those who have to earn their powers through hard work, regimented training and a mastery of arms. Like the heroes of D-Day, the knights of old or the star-warriors of some far future empire, these Heroes define their abilities in terms of blood, guts and bullets. Those Heroes defined through martial... [click here for more] |
LPJ Design |
$2.99
|
Misfits & Menaces The Pioneer for Mutants & Masterminds
This Misfits & Menaces release presents The Pioneer, a galaxy-traveling, alien robot that destroys and then rebuilds worlds to the needs of unknown masters, the Y’igg’ildan. Wherever this devastating machine goes, entire civilizations, species, and worlds die.
Both a color and print-friendly version... [click here for more] |
Misfit Studios |
$1.00
|
Necromantic powers affect many different facets of life and death and thus encompass a variety of effects. To most people, Necromancy means animating dead corpses as zombies or ghouls, although historically the term referred to communication with spirits of the departed. More broadly, a necromancer can strengthen, weaken, or even extinguish the life force of another creature. The necromancer can also... [click here for more] |
LPJ Design |
$2.99
|
All of Time and Space are Mine to Rule!
Newly freed from his time-prison, Pharaoh (PL 12) returned to his home time. Once known as Atum-Ra, Pharaoh has once again embarked on a campaign of conquest against history. Atum-Ra has studied the new timeline that has evolved since his disappearance from the days of Ancient Egypt. Times have changed... and the Pharaoh is ready to bring these new times to heel!... [click here for more] |
Rogue Genius Games |
$2.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
The animal kingdom is broad, varied and at times a little weird. Countless costumed freedom fighters draw their powers and inspirations from animals, some possessing the aesthetic bodies of beasts while others draw their trappings and regalia from creatures they seek to emulate. And for those who delve deeper into the zoological there are subtle abilities and strange powers to be unlocked.
This sourcebook... [click here for more] |
LPJ Design |
$2.99
|
Another Day, Another Jobber
Following the events of Disaster Day, New York City became the destination for wanna-be villains – to come and “audition” against the few heroes that remained to protect the populace. Some of these villains were hired by one faction or another, while others simply found their way into the “jobber” ranks. ... [click here for more] |
Rogue Genius Games |
$2.95
|
Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for... [click here for more] |
Green Ronin Publishing |
$2.95
|
Many people think that the Energy Defensive Generating Exosuit is a form of technology. That, on swallowing one of the small, aspirin-shaped, tablets, a special form of miraculous machinery is generated in the form of mechanical armor. However, the “tiny robots” are only one portion of the Energy Defensive Generating Exosuit. On taking a Exosuit Tablet, a special series of chemicals bonds temporarily... [click here for more] |
LPJ Design |
$2.99
|
Gear Up, Hero!
Gimmick's Guide to Gadgets is a whole new world of equipment for your Mutants & Mastermindsgame! This complete guide to gadgets and inventing includes:
New powers like Spontaneous Inventor, Scientific Genius, Weapon Master, and others to make your hero an expert in whatever field you want.
New extras and stunts for powers like Super-Intelligence and Super-Wisdom.
Construct... [click here for more] |
Green Ronin Publishing |
$13.95
|