Title |
Publisher |
Price |
Like Technoir? You can always use Morenoir! This is your go-to guide for running, hacking, adapting, and generally exploiting the hell out of Technoir. If you’re ready to take your game to the next level, experiment with radical ideas, dive deeper into the chrome-coated sea, or just try something a little new and a little different, then you’ll find the tools to do it... [click here for more] |
Dream Machine Productions |
$4.99
|
The Heroes & Hardships GM's Guide Vol. 1 softcover is available at the publisher's website.
Any Setting! Any Character! Any Adventure! Anything You Can Imagine!
The Heroes & Hardships GM's Guide Vol. 1 includes 28-pages of optional rules for Heroes & Hardships. With these rules you can play the game in even more ways.
In the Heroes & Hardships GM's Guide Vol. 1 you will find:
Power... [click here for more] |
Earl of Fife Games |
$9.99
|
Call to Arms
Decks of Cards
A book examining all aspects of magical decks in your Pathfinder Roleplaying Game.
You've seen the crazy thing that a Deck of Many Things can do to not just a table, but to an entire campaign? If so, then this book is for you! Filled with every conceivable magical deck, from Decks of Illusions to Decks of Conjuring, each one ready to throw... [click here for more] |
Fat Goblin Games |
$3.96
|
THE MAGISTER’S GUIDE is the essential gamesmaster supplement for Spire: the City Must Fall. This book is packed with advice, new systems, and additional materials for the core game that should make running each session more enjoyable than ever and provide exciting new options for seasoned GMs and players alike. Featured within are:
New advances, equipment, fallout and specialised adversaries for every Spire... [click here for more] |
Rowan, Rook & Decard |
$7.50
|
This supplement to the 1978 Player’s Tome – as originally authored by E. Gary Gygax and the worthy sages of TSR – provides several decades’ worth of comprehensive improvements, expansions, errata, clarifications, rulings, and interpretive aids for the Advanced rules set of the world’s foremost Fantasy Role-Playing Game.
I. OVERVIEW OF CHARACTER ABILITIES
II. ABILITY SCORE... [click here for more] |
Kent David Kelly |
$2.99
|
Find ASSIGNMENT: DANGER! Espionage Thriller by Clicking Above Title
Clandestine Cabals and insidious syndicates are lurking in the shadows, vying for power and control. Shrouded in mystery, these villainous organizations operate underground, their motives veiled in deception. They have surreptitiously infiltrated high levels of government and mega-corporations,... [click here for more] |
Hounds and Jackals Games and Magic |
$3.99
|
The right tool for the job...
Take your games of Iron Kingdoms: Requiem even further with the GM's Toolkit. Containing a wealth of background material, magic items, adventure hooks, random encounter tables, and some of the legendary personalities of western Immoren, Game Masters can use the contents of this toolkit to flesh out their own adventures in the Iron Kingdoms.... [click here for more] |
Privateer Press |
$4.99
|
EPIC ENEMY DESIGN
Want to customize existing monsters or build your own from scratch? Now you can!
Inside, you’ll find over 1,800 exciting new ideas and inspiration for:
Every Creature and Damage Type
Melee, Ranged, and Natural Weapons
Psionics, Psychic Powers, and Telepathy
Innate Spellcasters and Spell-Like Abilities
Running Monsters... [click here for more] |
MageGate Games |
$29.99
|
How do you make great combat in 7th Sea?
How do you make things challenging when you're dealing with duelists?
GMs and players of 7th Sea expect a fun, fast-paced, exciting story to unfold when they sit around the table. There’s no reason your combats can’t be as meaningful, interesting, and challenging as the rest of the play experience, but to get the most... [click here for more] |
Chaosium |
$1.00
|
The Secrets of the World of Farland!
The World of Farland is a popular, award-winning campaign setting for D&D 5e. Farland is a setting where evil dominates. The Lords of Sin have conquered the lands, but the forces of good have staged a rebellion. The battle rages, and the world hangs in the balance. Which side will win? That’s up... [click here for more] |
World of Farland |
$8.99
|
A supplement for DoubleZero: Modern Roleplaying
formerly titled DoubleZero: Gamemaster Guide
Like most tabletop roleplaying aficionados, my formative experiences in the hobby were with Dungeons & Dragons. You build a character, fight things, and gain treasure and experience. Unlike most players, those weren’t my only, or then my most important, moments.
Soon... [click here for more] |
Lightspress Media |
$5.00 $3.00
|
Rifts® Adventure Guide™
The ultimate Rifts® reference on creating and running adventures
Over 150 adventure ideas. How to create, design, plot and run role-playing game adventures by Palladium’s top game designers and writers Kevin Siembieda, Erick Wujcik and Bill Coffin. From finding ideas and getting started, to adventure structure and character archetypes. Examples... [click here for more] |
Palladium Books |
$24.95 $12.49
|
WINNER OF THE BEST ROLEPLAYING GAME AT UK GAMES EXPO 2014
Requires the Fate Core rules to play
A terrifying World War Two setting for Fate Core (conversion by Ryan Macklin)
Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggled to overthrow a nightmare alliance of science and the... [click here for more] |
Modiphius |
$16.00
|
The Knack Hack
A set of three elegant skill systems for use with THE BLACK HACK and other OSR games: knacks, skills, and backgrounds.
KNACKS are things you're good at. Like, "I might be strong, but I'm really good at lifting things." Or, "I might not be that dextrous, but I'm particularly good at picking locks." SKILLS are the traditional skill... [click here for more] |
Verdigris Press |
$1.00
|
GRAmel Books is proud to publish a new Savage Worlds setting from Umberto Pignatelli - Tyrnador. Tyrnador: Fate of Ventar is the first installation of the world of Tyrnador, GRAmel’s exciting new fantasy setting for Savage Worlds. What Tyrnador is? Well, do you remember the old classics Dragonlance and Mystara? Tyrnador is a game in the same vein, a place of high fantasy, where heroic knights and... [click here for more] |
GRAmel |
$19.99 $9.98
|
"Hello? Mission control? This is Agent McCormack reporting in. Location... deep dreamscape, second layer, reflection of East-London dockyards. Requesting urgent support. Entire team pinned in combat with unknown assailants."
"At least [fragment missing] on our position. Seemingly human, emerging from the harbour, most with fish-like alterations, many armed. ...I don't know, give me... [click here for more] |
Dying Stylishly Games |
$5.00
|
The power is yours now.
But there's always more power out there ....
Will the Magic master you - or will you master the Magic?
This is the first expansion for The Magus Hack, a new take on the '90s games that let you roleplay the wizard in a modern setting! In The Sorcerers Companion you... [click here for more] |
Fen Orc |
$1.99
|
Machinations expands upon the Nova Praxis setting, delving deeper into the Coalition and Houses while also introducing several new factions. Machinations also offers new gameplay options, campaign advice, campaign examples, and a ready to run introductory scenario. This GM's companion is littered with plot hooks and inspiration for new and experienced Nova Praxis GMs.... [click here for more] |
Void Star Studios |
$9.99
|
Create Monster Lairs in Minutes!
Enjoy quick, easy templates to spice up encounters, travel, and boss fights in a variety of weather and terrain.
Previously released individually, this Elemental Omnibus collects five of our bestselling Extreme Encounters: Weather & Terrain books: Air, Cold, Earth, Fire, and Water.
Enjoy magical and... [click here for more] |
MageGate Games |
$14.99
|
You can prepare great games in less time!
One Hour TTRPG Prep is a system agnostic, how-to guide for game masters of all abilities. You can prepare your next game with less stress, preparation, and effort without sacrificing any of the fun. This booklet will simplify your planning process and shorten the preparation time needed to run a great session of TTRPGs like Dungeons & Dragons,... [click here for more] |
Spiel Knights |
$5.99 $4.99
|
May You Gain the Notice of Those in High Places For centuries the exotic realm of Asia has defied the Kindred's incursions. Those few Children of Caine dwelling in Asia whisper of the monstrous Cathayans--the shadowy vampires native to the East. For too long the Cathayans have lain like sleeping dragons, allowing the Kindred a facade of omnipotence. Now, the new Age is at hand; Yin-daggers... [click here for more] |
White Wolf |
$14.99
|
The Silver Age has come and gone. Superpowers now bring fear as often as comfort, and shades of grey cast the world in shadow, muting the shining colours of yesteryear. Villains have become stronger, and their influence is felt in every nation. The need for heroes is greater than ever.
Can you balance superhuman gifts with humility, compassion, and hope? Do you have what it takes to... [click here for more] |
Dyskami Publishing Company |
$29.99
|
Nefarious Villains Precarious Plots Breathtaking Cliffhangers All in a day's work!
7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies and political intrigue. Everything a Game Master needs is included in the pages of this book.
The Theah Sourcebook: Detailed essays and maps on Theah's nations, cultures, secret societies... [click here for more] |
Chaosium |
$29.99
|
A Rules Expansion by Mike Mearls
This is a must-have book for DMs and players who want to get the most out of the high-octane variant action fantasy rules of Monte Cook Presents: Iron Heroes. The book’s in-depth rules discussion teaches you not only how to use the rules of the game, but how to change them.
These pages include new options and ideas for existing rules, expansions of some... [click here for more] |
Fiery Dragon |
$9.00
|
Time of Judgement is the final book for the World of Darkness as you know it, and helps you resolve the stories of five different games: Demon, Hunter, Changeling, Mummy and Kindred of the East.
This is the mother of all finales, offering you various scenarios and Storytelling ideas for ending or saving your game world. Are we all doomed, or is there hope for a new beginning? ... [click here for more] |
White Wolf |
$17.99
|
The Age of Legend
An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver races—dwarf and elf, troll and ork, windling, t’skrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts.
The land was once besieged by the Horrors, foul... [click here for more] |
FASA |
$22.45
|
Let the Odyssey Begin!
Galactic Odyssey is a fast paced game of daring space battles, swashbuckling adventures, and intriguing personal conflict set in the far future of the Milky Way galaxy. The Terrans have found their way into the stars, and though they proclaim to be an “advanced” species, they haven’t lost their lust for dominance or greed for wealth. Scheming to conquer each new world... [click here for more] |
Keck Publishing |
$10.00
|
Dragons Beyond is a zero edition (0e) retroclone based on 1973 playtest materials that have been recovered. Much of this material did not make it into the first publication of the world's oldest fantasy RPG.
The digital Game Master's Screen can be printed on durable card-stock screens for the GM’s reference whilst playing Dragons Beyond — an 11” x 17”... [click here for more] |
RHampton |
$5.50
|
Critical Codex is a tool used by DMs to add narrative and fun to every critical success and critical failure. Players expect something memorable to happen when a 1 or a 20 is rolled and the Critical Codex puts that power at the DM's fingertips. Every type of attack and proficiency is covered, along with special rolls like Initiative and Concentration checks. Add-ons available in hardcover and pdf.... [click here for more] |
Seltzer |
$17.00
|
The Lazy GM's Resource Document (written originally by Michael E Shea) is now available in a printer-friendly format perfect for GM binders! Can't remember the Eight Steps of Lazy RPG Prep? Just print out page 2 and stick it in! Print only the pages you need. I made it because I wanted it in my own binder, and here it is!
Includes 31 sections of GM helps! Many are perfect for most fantasy... [click here for more] |
Copperpoint Publishing |
$3.99
|
You're a good dungeon master. You've read both Dungeons and Dragons 4th Edition Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet whose run games for 20 years.
Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe... [click here for more] |
SlyFlourish |
$2.29
|
Based on the world’s most popular tabletop role-playing game, Shattered Worlds transports the players to a gritty post-apocalyptic setting where technology and magic exist side-by-side.
Events, now commonly referred to as a “fracture” broke the veil between the many worlds, exchanging massive slabs of the Earth’s crust with others from the multiverses in the process. But turf wasn’t all... [click here for more] |
siegebreaker games |
$29.00 $19.99
|
The Jumproad Goes Ever On
The Society of St. Paulus provides a host of benefits for its wayfaring members, including a series of field guides on all manner of topics of interest to explorers. Herein we find their Field Guide to Spacecraft, with advice and inside information on a variety of starships for those who would ply the stars, whether as merchants, scouts, lawgivers, or — Pancreator forbid!... [click here for more] |
Ulisses Spiele |
$14.99
|
Barbarians at the Jumpgate
Before the Fall of the Second Republic, many outlying worlds created a variety of cultural experiments. Some brought ancient traditions with them, altered by time and distance, while others intentionally created their own lifeways, utopian experiments standing against the monoculture of the core worlds. To the feudal society of the Known Worlds, these other star-faring cultures... [click here for more] |
Ulisses Spiele |
$22.49
|
City of Mist: Spielleitung 1x1. Fakten und Fälle bietet eine Einführung ins Leiten von City of Mist, eine Übersicht über die SL-Aktionen und einen Ausblick über die Planungen der Storypunks für die Spiellinie. Dazu gibt es zwei Fälle, um das Gelesene gleich in die Tat umzusetzen.
Enthalten sind:
Ein erklärendes Kapitel mit Aktionen für die Spielleitung und... [click here for more] |
Storypunks Publishing |
$2.13
|
The Fading Suns 4th edition rules presented in the Character Book provide a robust way to resolve all sorts of actions your characters might take, while giving players a lot of freedom for how they spend their resources (mainly, victory points).
But all those resources can prove a bit difficult to handle when you’re playing away from the table. Hence, this streamlined version of the rules! The goal... [click here for more] |
Ulisses Spiele |
Pay What You Want
|
Magic items, shops, adventures, and guidelines — EVERYTHING you need to make magic items easy and fun in D&D 5E
What are the rules for buying and selling magic items? How do you price magic items in 5E? What does a magic shop look like?
All adventurers will eventually want to buy, sell, and trade magic items. In 5E, that's easier said than done — and usually requires... [click here for more] |
Valeur RPG |
$24.95
|
Create Monster Lairs in Minutes!
Enjoy quick, easy templates to spice up encounters, travel, and boss fights in a variety of weather and terrain. Previously released individually, this Elemental Omnibus collects five of our bestselling Extreme Encounters: Weather & Terrain books: Acid, Necrotic, Poison, Radiant, and Spirit.
Enjoy magical... [click here for more] |
MageGate Games |
$14.99
|
As a DM, I've always liked the idea of downtime activities, one-on-one sessions, and other ways to engage with my players outside of our typical game sessions. I tried many systems for this, but none of them really worked. They were either too open ended (my players didn't know what they could do) or they were too complex and tedious. As a result, my players didn't end up engaging with it much.
I... [click here for more] |
Michael Wu |
$0.99
|
The snows are alive. A soft, cold spirit courses through them. Her lace threads the world; watching, drinking, listening, stroking, soothing, killing. Her touch is soft and icy. She is Winterwhite, the daughter of the Waterdrinker and the Northwind, and she is a terrible god. An avatar of ice and hunger, of visions and death.
Longwinter is the RPG sandbox of a realm that has broken its vows to... [click here for more] |
WTF Studio |
$12.99
|
Mercantilism is the lifeblood of the Floating Market, fueling the careers and aspirations of every trader or merchant in Ardenfell. From the Unending Auction to the Trader’s Grotto, your party is almost guaranteed to interact with a variety of merchants, either to browse their wares or to request their help for an ongoing quest. But why should... [click here for more] |
Calamity Punk Publishing |
$1.99
|
THINGS NOT OF THIS EARTH…
…crawl and slither through the corpse-choked mud. Shapes beyond imagining move in dirty white chlorine clouds. Dark waters stir as the long-dead claw their way toward a sun they haven’t glimpsed in a thousand years.
War blazes across the world, drawing in millions and threatening an end to humanity itself. Men and women fight and die in the deserts of Africa, the mountains... [click here for more] |
Pinnacle Entertainment |
$9.99
|
A neighborhood-based approach to City Prep for Cyberpunk and Post-Cyberpunk Campaigns.
Plan and zone your city one neighborhood at a time, randomize civic development and city systems, or use the individual neighborhood tables to determine random businesses and dwellings for any district or social class!
Compatible with any science fiction game system. ... [click here for more] |
As If Books |
$2.00
|
Rivalries and Romance among the Stars!
Star Relationships brings you a richly developed system for building relationships in your Starfinder Roleplaying Game campaign! It provides a meaningful progression and story for the significant NPCs your PCs might encounter in the course of their adventures, building romances and rivalries, alliances and affinities,... [click here for more] |
Legendary Games |
$5.99
|
A Gritty OSR Fantasy Setting by Travis Legge
The mortal lands are divided. A dozen kingdoms lie scattered across the world, separated by dangerous wilds filled with bandits and monsters. The bravest mortals act as adventurers, guiding travelers between the kingdoms, killing monsters to thin their numbers, and plundering ruins in search of the lost treasures of the golden age. This is the world of Odysseys... [click here for more] |
Aegis Studios |
$4.25
|
This GM Accessory is compatible with the 5th edition of the World's Most Popular Fantasy RPG.
Are you looking for simple yet detailed rules for ships of all sorts?
Congratulations! You've found them.
The Pirate GM's Essential Nautical Charts and Tables Includes . . .
Rules for both Simple Ships and Sailing Ships
27 Different Tables and Charts
2 Different Ship... [click here for more] |
Black Shark Enterprises |
$4.00
|
Potions don’t have to be boring. With the potions inside these pages, you can create magical armor made of crystals, use shrunken heads to gain different powers, sprout glimmering wings with a halo, and much more. Each potion has one or two pages devoted to it, including a complete short story detailing how the potion came into existence. The usual statistics are accompanied by beautiful artwork,... [click here for more] |
Splinterverse Media |
$9.99
|
Welcome to the world of Covert Operations
The second expanded and optional rules book for the Ghost Ops RPG. In this version you will find:
New Military Backgrounds for your ICO Operators New Weapons and Gear New Optional Rules ICI Agents - Secret service and law enforcement backgrounds, new packages, new abilities, Talents and Skills BrightCross Security - new antagonists to challenge your operators.
So... [click here for more] |
FeralGamersInc |
$2.00
|
ELDRITCH ENCOUNTERS – MONSTERS OF THE WICKED WOODS
Delve into the depths of supernatural realms with this enthralling compendium! Encounter twelve mystical creatures from the haunting Banshee to the elusive Kelpie, each steeped in rich lore and detailed behaviors. Uncover the secrets of the Wicked Woods, exploring historical significance, rumors, and the unique dangers lurking... [click here for more] |
Mighty Mugs Studios |
$2.99
|
The Spacemaster system is usable in a variety of environments, from a dark near future of post-holocaust Earth to a culture of high-tech exploration to a distant time when civilisation has fallen to superstitious ruin. Spacemaster 2nd Edition can also be integrated with Rolemaster 2nd Edition -used together they set the stage for sweeping, coherent, science-fantasy and multi-genre campaigns
This... [click here for more] |
Iron Crown Enterprises |
$5.00
|