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Encounter Building Oracle Deck

Encounter Building Oracle Deck


Use to Play Solo or as GM Aid Click "Alternate Preview" above for the full rulebook or you can get the rulebook as a separate item for free on this page. The Encounter Building Oracle Deck is meant to replace (or at least help) the Game Master in any fantasy-based role-playing game by providing arbitration and creative prompts in any adventure you can imagine.  The system-less design of this deck...   [click here for more]
Eric Bright  Pay What You Want

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Ironsmith: Assets (Physical Cards Only)

Ironsmith: Assets (Physical Cards Only)


Physical Cards for Ironsmith: Assets! This is just the physical cards.  Nothing else!  Check out the original digital product here.  However, PLEASE NOTE that these physical cards have been updated as of April 24, 2021 to match the revised assets available in the consolidated Ironsmith hardcover book. Not an Official Ironsworn Product This is NOT an official Ironsworn product. ...   [click here for more]
Eric Bright  Pay What You Want

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Ironsmith: Sites (Physical Cards Only)

Ironsmith: Sites (Physical Cards Only)


More Options for Ironsworn Sites! This title is for the PHYSICAL CARDS ONLY for the Ironsmith: Sites supplement which includes ten additional themes, ten additional domains, two blank themes, and two blank domains as follows: Themes Contested Firstborn-Touched Floating Flooded Frozen Jurassic Maddening Mystical Time-Touched Volcanic Domains Belly of the Beast Desert Eyrie Jungle Sea Voyage Settlement Shipwreck Tundra World...   [click here for more]
Eric Bright  Pay What You Want

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Encounter Building Cards: Locations

Encounter Building Cards: Locations


Use to Play RPG Solo or as GM Inspiration The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine.  The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators...   [click here for more]
Eric Bright  Pay What You Want

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Encounter Building Cards: Decisions

Encounter Building Cards: Decisions


Use to Play RPG Solo or as GM Inspiration The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine.  The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators...   [click here for more]
Eric Bright  Pay What You Want

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Encounter Building Cards: Combat

Encounter Building Cards: Combat


Use to Play RPG Solo or as GM Inspiration The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine.  The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators...   [click here for more]
Eric Bright  Pay What You Want

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Starsmith: Assets (Physical Cards Only)

Starsmith: Assets (Physical Cards Only)


New Assets for Ironsworn: Starforged! This product is for the physical cards only of the 32 new assets found in Starsmith: Assets plus the asset cards from Starsmith: Mecha Mercs.  The cards you'll receive include: Modules - Aeroponics, Armory, Drones, External Refit, Holodeck, Stabilizers, Tractor Beam Support Vehicle - Aquatic HOV Paths - Constable, Cosmic Constructor, Enhanced, Linguist, Logistician,...   [click here for more]
Eric Bright  Pay What You Want

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Encounter Building Cards: Traps

Encounter Building Cards: Traps


Use to Play RPG Solo or as GM Inspiration The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine.  The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators...   [click here for more]
Eric Bright  Pay What You Want

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Ironsmith: Japanese Mythology Flavor Pack (Physical Cards)

Ironsmith: Japanese Mythology Flavor Pack (Physical Cards)


From Ironlands to Firelands! Each Flavor Pack is a fan-made, unofficial supplement for the Ironsworn game system.  They are ~50 page books designed to reskin the setting of Ironsworn to get even more mileage out of Shawn Tomkin's wonderful game.  Each book contains lore for the reskinned regions, at least ten new assets, new quest starters and truths, new foes, and name oracles. This product is...   [click here for more]
Eric Bright  Pay What You Want

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Ironsmith: Norse Mythology Flavor Pack (Physical Cards)

Ironsmith: Norse Mythology Flavor Pack (Physical Cards)


From Ironlands to Icelands! Each Flavor Pack is a fan-made, unofficial supplement for the Ironsworn game system.  They are ~50 page books designed to reskin the setting of Ironsworn to get even more mileage out of Shawn Tomkin's wonderful game.  Each book contains lore for the reskinned regions, at least ten new assets, new quest starters and truths, new foes, and name oracles. This product is inspired...   [click here for more]
Eric Bright  Pay What You Want

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Emergence - A Telken Lost Story Deck

Emergence - A Telken Lost Story Deck


You wake up, remembering an old life; well lived but ended. What is this place? Why are you here? Explore the world of Telken Lost using the introductory story Emergence. Play one of four starter characters as they begin a new life in unexpected surroundings. ...   [click here for more]
Telken Lost Games  Pay What You Want

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Ironsmith: Flavor Packs (Asset Cards)

Ironsmith: Flavor Packs (Asset Cards)


Change the Ironlands into Someplace New! Each of the five originally released Flavor Packs are fan-made, unofficial supplements for the Ironsworn game system designed to reskin the setting of Ironsworn that contain lore for the reskinned regions, at least ten new assets, new quest starters and truths, new foes, and name oracles. This product is the physical asset cards from the consolidation of the...   [click here for more]
Eric Bright  Pay What You Want

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Porkin' the VOID Playing Cards

Porkin' the VOID Playing Cards


Poker sized playing cards for Porkin' the VOID RPG. These cards may be used for poker style games - it consists of 4 suits, plus 2 jokers. The suits show different aspects of the Porkin' the VOID RPG: character classes, equipment, weapons, monsters/creatures. ...   [click here for more]
Yog'du Games  Pay What You Want

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Ironsmith: African Mythology Flavor Pack (Physical Cards)

Ironsmith: African Mythology Flavor Pack (Physical Cards)


From Ironlands to Grasslands! Each Flavor Pack is a fan-made, unofficial supplement for the Ironsworn game system.  They are ~50 page books designed to reskin the setting of Ironsworn to get even more mileage out of Shawn Tomkin's wonderful game.  Each book contains lore for the reskinned regions, at least ten new assets, new quest starters and truths, new foes, and name oracles. This product is...   [click here for more]
Eric Bright  Pay What You Want

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Ironsmith: South American Mythology Flavor Pack (Physical Cards)

Ironsmith: South American Mythology Flavor Pack (Physical Cards)


From Ironlands to Junglelands! Each Flavor Pack is a fan-made, unofficial supplement for the Ironsworn game system.  They are ~50 page books designed to reskin the setting of Ironsworn to get even more mileage out of Shawn Tomkin's wonderful game.  Each book contains lore for the reskinned regions, at least ten new assets, new quest starters and truths, new foes, and name oracles. This product is...   [click here for more]
Eric Bright  Pay What You Want

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Rusałka

Rusałka


On the night of the full moon, the rusałka dance by the edge of their enchanted pool. On these nights, people from the village come to ask their aid. The rusałka possess many strange magical talents, but the gifts they grant rarely turn out the way the petitioners hoped Rusałka is a storytelling game for  3-6 players...   [click here for more]
Teapot Dome Games  Pay What You Want

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Outbreak: Undead.. 2nd Edition Gamemaster Screen Inserts

Outbreak: Undead.. 2nd Edition Gamemaster Screen Inserts


Second Edition is here with a brand-new set of GM Screen inserts! This set of horizontal screen inserts contains foreboding artwork and a set of reference materials for running scenarios, combat and tables with common weapons. Sheets can be exchanged with scenario-specific sheets provided with new supplements so the screen is always useful and always relevant! Used with the 1st Edition GM customizable...   [click here for more]
Hunters Entertainment  Pay What You Want

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Apollo 47 Optional Card Deck

Apollo 47 Optional Card Deck


This is a completely optional card deck for the game Apollo 47. If you buy the POD deck you'll get a PDF of the one page deck-specific rules for Apollo 47. Use these cards to be reminded that the Moon is a vast surface of basalt and grit mostly devoid of remarkable features. To use: Separate out the Prompt cards.  Scatter those about to picked up and consult as whim requires. Take the moonscape...   [click here for more]
The Hutchingsonian Presents-PlaGMaDA  Pay What You Want

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The Bite

The Bite


THE BITE You slam the door closed, your partner barely making it through behind you. You can still feel their hands grabbing at your clothes; hear their moans echoing through the halls. The occasional thumping at the door reminds you that you are still trapped, even when you’ve run away. You won’t sleep tonight. Hell, you haven’t really slept in days, but you can try...   [click here for more]
Dan Enders  Pay What You Want

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Age of Exploration Complete Bundle

Age of Exploration Complete Bundle


The printed version of this game is 72 cards in a tuck box All other materials are digital.  Choose one of Six elemental spell schools, and explore the bright and optimistic world of Alterra. The Print and Play Edition includes all spells, weapons, and treasure on illustrated cards, helping players visualize and plan their turns. This is the latest version of Age of Exploration. The downloadable...   [click here for more]
Age of Exploration  Pay What You Want

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Fate Core Tutorial

Fate Core Tutorial


The great folks at Evil Hat have produced Fate Core, an excellent set of rules for narrative/improv-based role-playing. The only thing that these rules miss is a tutorial, so we made one! This one-sheet comic-book tutorial is designed so that you can bring it to your table and leave it lying around, letting players refer to it quickly during the game. It introduces to pretty much all the rules of...   [click here for more]
Space-Time Will Tell  Pay What You Want

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African Royalty Games

African Royalty Games


African Royalty Games Counting Decks are for young children to practice counting. The decks featuure African Royalty in order to honor the great African Kings, African Queens, African Princes, African Princesses, and other Great African Royalty. The cards might be used in an academic setting or at home. The cards are Tarot Card sized. ...   [click here for more]
African Royalty Games  Pay What You Want

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Encounter Building Post-Apocalypse Enclaves

Encounter Building Post-Apocalypse Enclaves


PRICE REDUCED! I've realized I'm not in this for the money.  I'm thankful I still have a job during this crazy pandemic and just want people to enjoy my products at their table so I've lowered this product to a PWYW title.  Please download and enjoy! Finding a Shelter in the Post-Apocalyptic Storm The Encounter Building Post-Apocalypse Enclaves deck gives you 50 ready made enclaves to use with your...   [click here for more]
Eric Bright  Pay What You Want

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Ironsmith: India Hindu Mythology Flavor Pack (Physical Cards)

Ironsmith: India Hindu Mythology Flavor Pack (Physical Cards)


From Ironlands to Tigerlands! Each Flavor Pack is a fan-made, unofficial supplement for the Ironsworn game system.  They are ~50 page books designed to reskin the setting of Ironsworn to get even more mileage out of Shawn Tomkin's wonderful game.  Each book contains lore for the reskinned regions, at least ten new assets, new quest starters and truths, new foes, and name oracles. This product is...   [click here for more]
Eric Bright  Pay What You Want

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FARFLUNG Story Cards (set of 24)

FARFLUNG Story Cards (set of 24)


These story cards will enhance your FARFLUNG experience. They will also work with any game, especially ones of speculative fiction. Each card contains: A Story point to help shape your needs and desires. A Being to consider introducing as a new character. A Goal to inspire a character to take action. An Item to help or to hinder the story. A Snag to use as a complication when things aren't going...   [click here for more]
Sanguine Productions  Pay What You Want

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Rusałka - A Cold and Distant Shore

Rusałka - A Cold and Distant Shore


A Cold and Distant Shore is a supplement for Rusałka. It adds two new theme decks: Tides and Sorrow, expanding the range of stories you can tell with the game. These additional themes will allow you to play the game with up to 6 players. In addition, this expansion includes rules to 2 player games of Rusałka...   [click here for more]
Teapot Dome Games  Pay What You Want

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Rusałka - Shadows on a Still Pond

Rusałka - Shadows on a Still Pond


Shadows on a Still Pond is a supplement for Rusałka. It adds two new theme decks: Ghosts and Mysteries, expanding the range of stories you can tell with the game. These additional themes will allow you to play the game with up to 6 players. In addition, this expansion includes rules for single player games of Rusałka so...   [click here for more]
Teapot Dome Games  Pay What You Want

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Fate & Fortune

Fate & Fortune


Fate & Fortune is a rules-light system with a heavy emphasis on story-telling. It is a game system that works best in genres that have frequent risks or challenges to overcome, such as Horror, Action-Adventure, Mystery, and the Wildly Supernatural. Players take on the roles of accidental or intentional adventurers who are frequently poorly equipped to deal with their circumstances and must...   [click here for more]
RedPathGames  Pay What You Want

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Telken Lost Game Deck

Telken Lost Game Deck


All the cards you need to make your own characters in Telken Lost. Free rules and story available on our website. This deck is pay what you want. If you just want to try the game out, put $0 in the price field. You still need pay for printing and shipping, but nothing extra. Or, you can add a few dollars to support the games development. Once you have set a price for yourself, add to cart, you can...   [click here for more]
Telken Lost Games  Pay What You Want

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Mannerism

Mannerism


There’s a struggle in life between letting people in, being close and vulnerable, or shutting people out, staying safe and being unknowable. Sorcerers know this conflict well as they must be secretive of the sources of their power, lest they be exploited by their rivals. A sorcerer never lets anyone in, and their soul suffers for it. And then you and people like you came along. People with the potential...   [click here for more]
Guy MacDonnell  Pay What You Want

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Whimsy Cards

Whimsy Cards


Whimsy Cards are a narrative accessory that allow players to add to the story of any tabletop roleplaying game. Distribute one card to each player at the start of play. Players may use them at any time by revealing a card and describing how the current scene or situation changes as a result. The Gamemaster is allowed to suggest modifications and even veto the use of the card, but he...   [click here for more]
Nocturnal Media  Pay What You Want

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MADCAP Gimmick Cards

MADCAP Gimmick Cards


These cards are for use with MADCAP: SCREWBALL CARTOON ROLE-PLAY Each card includes: A Gimmick, an upside and a downside for your character. Some of them are General gimmicks (for use in any game), while others are specific to a genre (Medieval, Wild West, Sci-Fi, Teen Mystery, Horror, Cyberpunk). Pass these out to the players to let them...   [click here for more]
Sanguine Productions  Pay What You Want

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FARFLUNG Extension Cards

FARFLUNG Extension Cards


These extension cards will enhance your FARFLUNG experience. Extensions are an optional rule that some players may want to use. When a character has an Extension, a new rule is in play for that character. They may have access to a new move. Or rolls they make have been changed in some way: they may be more random, more predictable, or just plain odd. Extensions may also have some story complication...   [click here for more]
Sanguine Productions  Pay What You Want

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Mesopotamians

Mesopotamians


A game about undead warrior kings trying to make it as a rock and roll band, inspired by a song by They Might Be Giants. Through some terrible black magic, the evil sorceress Azita has resurrected several ancient Mesopotamian warlords to serve as generals of her undead army, leading her conquest of the modern world. Instead, you started a rock band. Now you’re driving across the...   [click here for more]
Teapot Dome Games  Pay What You Want

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Avarice - Cards

Avarice - Cards


Note: These are print-on-demand cards to facilitate playing Avarice. A PDF of the rules and print-and-play cards are available here: https://www.drivethrurpg.com/product/273922/Avarice Content Warning: Avarice is written to be a social drinking game. The descriptions below will include references to alcohol and Dwarves’...   [click here for more]
DDE Adventures  Pay What You Want

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Post Apocalyptic Equipment Cards Vol 3

Post Apocalyptic Equipment Cards Vol 3


Post Apocalyptic Equipment Cards, Volume III This third set of cards designed for use with the Mutant Future game created by Goblinoid Games, though easily adaptable to other OCR type game systems for sci-fi or sci-fantasy type settings. The Print and Play PDF consists of four face sheets, four backing sheets (alternating) with the face sheets consisting of six cards each. Also, the PDF version consists...   [click here for more]
The Knotty-Works  Pay What You Want

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The Plotonomicon

The Plotonomicon


Oops, the heroes have ruined the story, again. They managed to get Camelot invaded by the peaceful Seelie while King Arthur was at war, to kill teenage Karl Marx while vacationing in Space·Time or to blow up the Magical University where the entire campaign was meant to take place. Also, they have just entered the Unknowable Dungeon of Unspeakable Death, for which you have no maps, or they are due...   [click here for more]
Space-Time Will Tell  Pay What You Want

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B/X Old School Essentials Labyrinth Lord Bestiary 6" x 6" cards (A-J)

B/X Old School Essentials Labyrinth Lord Bestiary 6" x 6" cards (A-J)


Every piece of information for your B/X, Old School Essentials, and Labyrinth Lord monsters at your fingertips on these 6" x 6" cards! Not just standard stats like hit dice and armor class, but full treasure listings, attack tables, and saving throws on each card! Easily converted to other OSR games like Adventurer Conqueror King, and Swords & Wizardry. ...   [click here for more]
Cunning Plan  Pay What You Want

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Mithril Lake Inspiration Cards

Mithril Lake Inspiration Cards

Wayward Rogues Publishing  Pay What You Want

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RPGClinic Safety Cards

RPGClinic Safety Cards


For your next roleplaying session, whether it's across the table or at a live-action event, use these cards to make sure everyone's having the most fun while feeling supported and safe. One deck has enough sets for five people and one instruction card. ...   [click here for more]
Verrall  Pay What You Want

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Daemon of the Forest - Deluxe Cards

Daemon of the Forest - Deluxe Cards


VVhereunto is found a manual shewing how to play a Game of Role-Playing & Storie-Making about Sin & the Ruin of a Pious Christian Family. Daemon of the Forest is a GM-less role-playing story game for 3-7 players. In an evening, players will explore a...   [click here for more]
Pompey Crew Design  Pay What You Want

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Deck of Dice: D20

Deck of Dice: D20


If you're looking for a new way to roll dice, then this is for you! Deck of Dice is a 60 card setup, each card containing a value for the d20 (centered), d10 and d6. Depending on how you want to use the probability of the decks, you can either, shuffle each draw or just create a discard pile until all 60 cards have been drawn (and all three 1's have been drawn) Flexible and easy to use for any system...   [click here for more]
Metal Weave Games  Pay What You Want

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Myth 2.0 - Additional Cards

Myth 2.0 - Additional Cards


The English Myth board game 2.0 additional cards ...   [click here for more]
Ulisses Spiele  Pay What You Want

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Power Armor (Spaceship Architect)

Power Armor (Spaceship Architect)


For use with the Spaceship Architect roleplaying game.   Power Armor cards expand your characters power level by offering a dynamic arm cannon system, missile launchers, and several suit upgrades.  Perfect for "Metroidvania" inspired science fiction campaigns! ...   [click here for more]
26 Letter Publishing  Pay What You Want

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Myth 2.0 - Item Decks

Myth 2.0 - Item Decks


The English Myth board game 2.0 Item Decks Please note, that these PoD cards are slightly smaller than the original item cards from the game (1.625" x 2.5", not 1.73" x 2.6").  ...   [click here for more]
Ulisses Spiele  Pay What You Want

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Mantoid : Cartes Talents, Maladies Et Mutations

Mantoid : Cartes Talents, Maladies Et Mutations


Tous les Talents, les maladies et les mutations du livre de base de MANTOID UNIVERSE sous forme de cartes pratiques et cools ! ...   [click here for more]
Batro Games  Pay What You Want

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Myth 2.0 - Hero Deck - Acolyte

Myth 2.0 - Hero Deck - Acolyte


The English Myth board game 2.0 Hero Deck for the Acolyte ...   [click here for more]
Ulisses Spiele  Pay What You Want

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Myth 2.0 - Hero Deck - Apprentice

Myth 2.0 - Hero Deck - Apprentice


The English Myth board game 2.0 Hero Deck for the Apprentice ...   [click here for more]
Ulisses Spiele  Pay What You Want

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Last Voyage of the Alecto

Last Voyage of the Alecto


A ship sets out from port. The crew don’t know it, but the vessel is inevitably doomed by hubris and bad fortune.  The Captain has chosen each of us to be in charge of the crew. The Captain is confident in our ability to safely guide the ship.  The Captain is wrong.  Despite our best efforts, the Alecto will never return to port. The Captain and most of the crew will perish along with...   [click here for more]
Teapot Dome Games  Pay What You Want

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Les Petits chasseurs d'émotions

Les Petits chasseurs d'émotions


Le monde est devenu gris, sans âme. Les gens se sont regroupés dans les villes, délaissant peu à peu les campagnes, et lentement, insidieusement, leur vie se déshumanise. Métro, boulot, dodo : les citadins s’enferment dans une vie en pilotage automatique, où entraide, conversations et choses simples de la vie ont complètement disparu. Petit à petit, ils perdent certains sentiments et certaines...   [click here for more]
Pierre Gavard-Colenny  Pay What You Want

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