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Generation Decks
by Rebellion Publishing Ltd

Titus Chalk tells the Magic: The Gathering's complete story from its humble origins in a Seattle basement to its continued success in today's digital age.

Prepare to meet Generation Decks, a community like no other. And to discover Magic: The Gathering, the millennial phenomenon that made it OK to be a gamer.

Generation Decks
 
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 Newest Community Created Titles in This Section
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Clanbook: Ventrue - Revised Edition

Clanbook: Ventrue - Revised Edition


Noblesse Oblige Capitalists, aristocrats, crusaders and criminals: the Ventrue have assumed the prestigious but demanding role of leaders. Forever in the line of fire, they have sacrificed their own comfort for the good of all Kindred. Or is this all an empty ruse that excuses their excess and greed? the proud history and black secrets of the clan reveal the truth. Clanbook: Ventrue includes: The...   [click here for more]
White Wolf  $7.50

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Delta Green: Strange Authorities

Delta Green: Strange Authorities


"Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green's leaders made a secret pact: to continue their work without authority, without support, and without...   [click here for more]
Arc Dream Publishing  $16.99 $9.99

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Truth Until Paradox Revised

Truth Until Paradox Revised


Reality is a Lie Most people do not understand how mutable the world truly is. Most people do not realize that they hold the power to shape reality. But a few do, and they are called mages. Mages know that reality is a lie, or rather that any reality can be truth. The mages of the Traditions believe that mankind is destined for Ascension, that we can all be led to a greater...   [click here for more]
White Wolf  $3.99 $1.99

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Songs of the Sun and Moon: Tales of the Changing Breeds Anthology

Songs of the Sun and Moon: Tales of the Changing Breeds Anthology


Songs of the Sun Each dawn reveals new wonders to Gaia’s shapeshifting children. Each time Helios rises above the horizon, they face a new day of uncovering secrets, unveiling duplicity, and standing strong for the good of Gaia and those she claims as Her own. Songs of the Moon Each dusk brings new dangers well. The Changing Breeds do not have the strength...   [click here for more]
Onyx Path Publishing  $2.99

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Delta Green: The Way It Went Down

Delta Green: The Way It Went Down


Lovecraftian cosmic terror meets modern-day conspiracy in these 33 brief tales of horror and personal apocalypse. The Key The Junk Shop Into the West Inside At the Shore In the Back Seat Kay’s Voice The Witness Dear Cind The Phone Man and I The Lady of the Rock Between Here and Forever It Was Not Her Words End of the World of the End What the Voice Said Water Town The Last...   [click here for more]
Arc Dream Publishing  $2.99

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Delta Green: Denied to the Enemy

Delta Green: Denied to the Enemy


Thule, the Nazi Atlantis, legendary home of Aryan superbeings that ruled prehistory. Thule was supposed to be a Nazi myth, but when a defector from the SS occult sciences division, the Karotechia, brings proof of Thule's reality, Delta Green's course is clear: the alien city and its technological and occult secrets must be denied to the enemy at all costs. But the true masters of Thule are fighting...   [click here for more]
Arc Dream Publishing  $15.95 $0.99

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Eclipse Phase: Lack

Eclipse Phase: Lack


This version of Lack contains 3 files for different electronic book readers: ePub, PDF, and MOBI (Amazon Kindle) format. It won't sync wirelessly to your Kindle, though; you'll need to connect it via USB and drag it over. It never ceases to shock when time slips away from me. Two weeks. Gone. Completely wiped from my existence. Two weeks ago, there was another me, sleeved in another...   [click here for more]
Posthuman Studios LLC   FREE 

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Eclipse Phase: El Destino Verde (Part 1)

Eclipse Phase: El Destino Verde (Part 1)


Jake Carter’s hunt for his missing sentinel had taken him, by buggy and by mesh, in a wide arc around the Titan Quarantine Zone. Bobdog LaGrange had been missing for three days, and the trail Bobdog’d had his nose on wasn’t one that led anyplace good.   The disappearance of a neo-bonobo Firewall sentinel leads to a disturbing criminal operation and...   [click here for more]
Posthuman Studios LLC  $3.00

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Eclipse Phase: Into the White

Eclipse Phase: Into the White


“Something put a fist full of fractal branching digits through his chest and took apart enough of his vital organs to kill him.”   The mysterious death of a scientist on the TITAN-altered moon Iapetus leads to an investigation of the research station's personnel that eventually reveals one of the moon's dark secrets. “Into the White” takes place...   [click here for more]
Posthuman Studios LLC  $0.99

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Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road

Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road


The Adventure Begins With You! For over 100 years, Dorothy's adventures in the Land of Oz have fired the imaginations of millions. Now it's time to create your own Adventures in Oz! * Easily create your own unique Oz character, or recreate your favorite Oz hero! * A great starter game for Oz fans aged 8-800! * Earn Oz Points and grow in power by making friends instead of fighting enemies! *...   [click here for more]
F. Douglas Wall Publishing  Pay What You Want

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Zombies: A Hunter’s Guide

Zombies: A Hunter’s Guide


The dead have always stalked the dark corners of the earth. Since World War II, the number of zombie outbreaks has increased every year, while governments desperately try to cover up the facts. Zombies: A Hunter’s Guide contains all of the information necessary to recognize and combat this growing threat. Beginning with an explanation of the historical origins of zombies, it follows their history...   [click here for more]
Osprey Publishing  $13.95

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The Nazi Occult

The Nazi Occult


In the dark dungeons beneath Nazi Germany, teams of occult experts delved into ancient and forbidden lore, searching for lost secrets of power. This book tells the complete history of the Nazi occult programs, from their quests for the Ark of the Covenant, the Spear of Destiny, and the Holy Grail, through their experiments with lycanthrope and zero-point energy. It also includes information on the...   [click here for more]
Osprey Publishing  $9.95

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Il Mio Fantasy

Il Mio Fantasy


Il Mio Fantasy Un’oscura minaccia si è risvegliata! Ne avete riconosciuto i segni, una morsa di gelo attorno al cuore; ne avete sentito echeggiare i primi vagiti, suoni così mostruosi da far tremare di paura le montagne. Nell’oscurità, quando ogni luce lascia il posto al gelo e al buio, ne avete scorto la terribile figura. Ed è stato subito...   [click here for more]
Vas Quas Editrice  $6.08

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Unknown Armies Book One: Play

Unknown Armies Book One: Play


An occult game about broken people conspiring to fix the world. It's about getting what you want. Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. As a player, you are confronted by the consequences of your character's...   [click here for more]
Atlas Games  $39.95 $14.95

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The Unconventional Dwarf

The Unconventional Dwarf


The Unconventional Dwarf is the first in a series of books intended to bring roleplaying into the 21st century by taking it back to its roots and questioning its fundamental assumptions. The Unconventional will show some of the ways to make a game unique, to re-ground fantasy in real-world myths and logical consistency while also renewing that lost sense of wonder. Each of the dwarven societies presented...   [click here for more]
Great Lakes Games  $8.99

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Dungeon Delvers Deck

Dungeon Delvers Deck


“I'm impressed….an excellent game to run at a convention.” -- Tenkar's Tavern Dungeon Delvers is an ultra-portable D&D variant packaged as a print-and-play deck of cards. Dungeon Delvers packs a lot into its deck: rules for attacks and saves, 4 classes, 14 spells, healing, and conditions....   [click here for more]
Brent P. Newhall's Musaeum  Pay What You Want

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Horror on the Orient Express

Horror on the Orient Express


MAN DIES THREE TIMES IN ONE NIGHT! A puzzling headline begins a front-page article found in the Times of London. Three men, all identical in identification, were found dead in the same room of the Chelsea Arms Hotel. All were dispatched in a similar manner stabbed through the heart. Then the home of a valued friend burns to the ground, severely injuring him in the process. An odd...   [click here for more]
Chaosium  $59.95

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The Red-Headed League (A Study in Storytelling #2)

The Red-Headed League (A Study in Storytelling #2)


How can you adapt a classic Sherlock Holmes mystery into your own adventure? The Red-Headed League (A Study in Storytelling #2) helps you to deconstruct the original story by Sir Arthur Conan Doyle. You can then reimagine, remix, and recycle the story elements into any genre or setting. Designed for writers and roleplayers, use it to create original fiction or tabletop adventures!...   [click here for more]
Dancing Lights Press  $2.00

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Perseverant RPG

Perseverant RPG


A story game about desperate survival in a harsh land. Create your wilderness, share your plight, and persevere. What kind of Wilderness will you create? How will you survive? Perseverant helps you tell a complete and compelling story of survival, self-sacrifice, drama, and betrayal in a single session. Perseverant is a tabletop roleplaying...   [click here for more]
Sigil Stone Publishing  $14.00

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The Worm Within - The First Chronicle Of Future Earth (novel)

The Worm Within - The First Chronicle Of Future Earth (novel)


In the last centuries of the Fifth Cycliad, a great malaise fell on the lands of humankind… It is the far future. Our civilisation, and its glorious technological future, is gone. Only rusted ruins and tunnels beneath the ancient cities hint at what once was. In the Chronomancer’s Tower, a young apprentice stumbles upon a secret which will change the world; an ancient...   [click here for more]
Modiphius  $5.54 $6.68

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Premise: Science Fiction - 100 Plot Ideas

Premise: Science Fiction - 100 Plot Ideas


More than simple plot hooks or adventure seeds! Click on Full Size Preview for a sample! A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story...   [click here for more]
Dancing Lights Press  $5.00

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Forthright Open Roleplay Creative Commons Edition

Forthright Open Roleplay Creative Commons Edition


You Are In Control Blend genres effortlessly with these easy-to-use rules, building the world you want to play. Be a barbarian starship pilot in the wild west, a magic-wielding crimebuster in the far future, a mastermind with an undead army of followers, and more! Will you be remembered as the hero of your story ... or its villain? This is the Creative Commons Edition of Forthright Open Roleplay....   [click here for more]
Room 209 Gaming   FREE 

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Shadowrun Legends: Never Deal with a Dragon (Secrets of Power, Vol. 1)

Shadowrun Legends: Never Deal with a Dragon (Secrets of Power, Vol. 1)


The year is 2050. The power of magic and the creatures that accompany it have returned to Earth. For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and reality began to disintegrate. Now Sam wants out, but he must face the world of Shadowrun.   This zip file contains two versions of Never Deal with a Dragon - one .epub file...   [click here for more]
Catalyst Game Labs  $0.99

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Black Seven

Black Seven


BLACK SEVEN is an independent espionage organisation that undertakes deniable operations deemed too politically sensitive for governments, corporations, or private individuals. Stripped of the marketing speak, BLACK SEVEN's Agents break in to places, sneak around, steal data, beat up guards, hack computers, get into running gun battles, and occasionally assassinate people. Sometimes, they do this...   [click here for more]
Zero Point Information  $3.00

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BattleTech: Operation: Ice Storm (Part One)

BattleTech: Operation: Ice Storm (Part One)


It is 3071, and holy Jihad rages in the Inner Sphere. Safe on worlds claimed two decades earlier, Clan Jade Falcon watches its enemies tear themselves apart. But a new threat is bearing down on the Falcons. Clan Ice Hellion, another of Kerensky's Clans, has traveled the winding Exodus Road to attack its warrior brethren--for while the Clans hunger to conquer the Inner Sphere, they are warriors--and...   [click here for more]
Catalyst Game Labs  $2.99

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Deadlands Noir: Blood and Roses

Deadlands Noir: Blood and Roses


A missing boyfriend, a lost bag, and sad girl in a split skirt is enough to make any piano player want to lend a talented hand. The threats of a pushy Ranger to back off just sealed the deal. Follow our many-fingered tale in which blood will out and not all sin is original. Blood & Roses is the second Dime Novel for Deadlands Noir. Written by John Goff, this...   [click here for more]
Pinnacle Entertainment  $3.99

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Ken Writes About Stuff: Vol. 1

Ken Writes About Stuff: Vol. 1


Ken Writes About Stuff Vol. 1 KWAS Vol. 1 is a collection of 13 supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, uncover an occult Nazi bell or join the men in black with this baker’s dozen of fear and fun! In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable writing talents and encyclopedic...   [click here for more]
Pelgrane Press  $24.95

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Deadlands Noir: Memories of Yesterday

Deadlands Noir: Memories of Yesterday


A bald man with a bad memory wanders the Big Easy. The stranger needs a hand--but finds only the Black Hand, New Orleans' mafia. They've learned the stranger has escaped from a secret government program up north, and want to see if his weird abilities are a match for their rivals--the Red Sect! Memories of Yesterday is the third Dime Novel for Deadlands Noir. Written by John...   [click here for more]
Pinnacle Entertainment  $3.99 $2.99

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Dungeon Delvers

Dungeon Delvers


“I'm impressed….an excellent game to run at a convention.” -- Tenkar's Tavern Dungeon Delvers is an ultra-portable one-page D&D variant. Dungeon Delvers packs a lot into one page: rules for attacks and saves, 4 classes, 3 races, spells, healing, conditions, and monsters. The system uses only a d6. There'll...   [click here for more]
Brent P. Newhall's Musaeum  Pay What You Want

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Looking Glass: Mumbai

Looking Glass: Mumbai


This look at India’s mightiest metropolis, from its legendary crime syndicates to its glamorous movie colony, of necessity holds plenty of rash generalizations, needed for game play and speed of familiarization. More than many cities, Mumbai relishes its contradictions, its vastly rich and abysmally poor literally living side by side. As with most Pelgrane publications, this...   [click here for more]
Pelgrane Press  $2.95

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Shadowrun: Spells & Chrome

Shadowrun: Spells & Chrome


Welcome to the year 2072… …And a world unlike anything you’ve ever imagined. A world where magic and machines exist side-by-side. Where cybernetics can replace organs or entire limbs with ease, and arcane spells can make the impossible happen. Where the Matrix has become an artificial world of its own, filled with all kinds of pleasure, treasure, and trouble. Where dwarves,...   [click here for more]
Catalyst Game Labs  $4.99 $0.99

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The World Wide Wrestling Roleplaying Game

The World Wide Wrestling Roleplaying Game


The World Wide Wrestling Roleplaying Game enables you to create your own professional wrestling franchise through play, showcasing satisfying and surprising storylines. It’s about feuds, championships, betrayal, and righteous victory. It’s about the clash of good and evil on the grandest stage. It’s about whether you’ve got what it takes. And, in the end, it’s...   [click here for more]
ndp design  $10.00

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Tomb-Hounds of Egypt

Tomb-Hounds of Egypt


Tomb-Hounds of Egypt “God! … If only I had not read so much Egyptology before coming to this land which is the fountain of all darkness and terror!” All you need to know to forge a Pulp archaeology campaign set in 1930s Egypt – for Trail of Cthulhu or just GUMSHOE Bullwhips & Baboon-Mummies! The Depression has hit Egypt, too. Funding for...   [click here for more]
Pelgrane Press  $4.45

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Stars Without Number: Revised Edition Art Pack

Stars Without Number: Revised Edition Art Pack


As part of the successful Kickstarter that launched it, the Stars Without Number: Revised Art Pack includes 28 full-color sci-fi images commissioned as works for hire from an array of excellent artists, including Jeff Brown, Christof Grobelski, Norah Khor, Aaron Lee, Joyce Maureira, Nick Ong, Grzegorz Pedrycz, and Tan Ho Sim. You are welcome to use the art in this pack for both personal...   [click here for more]
Sine Nomine Publishing   FREE 

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MYRIAD SONG - Role-Play Adventure of Ten Thousand Worlds

MYRIAD SONG - Role-Play Adventure of Ten Thousand Worlds


MYRIAD SONG is a tribute to the New Wave of Science Fiction... to progressive rock and sci-fi comic books... to Rush, King Crimson, and Hawkwind ... to Incal, Valerian, and Rourke... to Heavy Metal, Fifth Element, and Guardians of the Galaxy. Journey to unknown spheres both real and imagined, because matter is merely atoms vibrating with frequency, and...   [click here for more]
Sanguine Productions  $50.00 $24.95

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The Fate Codex - Volume 1, Issue 4

The Fate Codex - Volume 1, Issue 4


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge. We've also been lucky enough to feature some really great artists, including Claudia Cangini, Mike Mumah, Kaitlynn Peavler and Juan Ochoa....   [click here for more]
Magpie Games  $2.99

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The Fate Codex - Volume 2, Issue 2

The Fate Codex - Volume 2, Issue 2


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our second year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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The Fate Codex - Volume 2, Issue 3

The Fate Codex - Volume 2, Issue 3


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our second year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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MAJESTIC Overwatch

MAJESTIC Overwatch


President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The Moon Dust Men are the tip of the spear. MAJESTIC-12 aims it. Manage the global war against the aliens with this new GUMSHOE subsystem. Do you build retro-engineered Aurora craft, or bioroids to fight on the Moon? Do you launch satellite...   [click here for more]
Pelgrane Press  $2.95

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Hunt the Wicked RPG

Hunt the Wicked RPG


Track down the galaxy’s most wanted as a gunslinging Bounty Hunter in this space opera tabletop roleplaying game    You are a Bounty Hunter, sworn to hunt the wicked, keep the peace, and prevent the ire and retribution of your people's master.   Three sentient species live under the terrifying rule of the Archon - an incomprehensibly powerful...   [click here for more]
Sigil Stone Publishing  $12.00

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Daring Comics Role-Playing Game

Daring Comics Role-Playing Game


The Daring Comics Role-Playing Game is a super-hero game designed around the foundations of Fate Core, giving you everything you need to create your own comic book adventures. More than just a core set of rules, it’s also a toolkit system allowing you to customize your series to get the feel you want at the table. The Daring Comics Role-Playing Game features: Full Fate system rules. Series...   [click here for more]
Daring Entertainment  $14.95

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The Fate Codex - Volume 3, Issue 1

The Fate Codex - Volume 3, Issue 1


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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Play Dirty (15th Anniversary Edition)

Play Dirty (15th Anniversary Edition)


John Wick's monthly game master advice column in Pyramid was the most controversial in the magazine's history. It was seen by some as revolutionary and dismissed by others as outright dangerous. Collected here for the first time are all eleven episodes including "Hit 'em Where it Hurts," a new introduction and closing statements by the author. Learn the worst, most despicable,...   [click here for more]
John Wick Presents  $19.99 $9.99

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Play Dirty 2 - Even Dirtier

Play Dirty 2 - Even Dirtier


15 years ago, John Wick's book of GM advice, Play Dirty, took the gaming industry by storm. Some called it monstrous. Others refused to read it all together. Some retailers even refused to carry the book. Now, John Wick is back with a whole new tome of dastardly tricks to keep your players guessing and your table humming: Play Dirty 2: Even Dirtier. Take a tour through twelve new chapters, each...   [click here for more]
John Wick Presents  $19.99 $9.99

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ReadWriteRoll: A Roleplaying Manifesto

ReadWriteRoll: A Roleplaying Manifesto


How can you tell better stories with a tabletop roleplaying game? ReadWriteRoll is a system for readers, writers, and roleplayers who love telling stories with friends! It combines familiar d20-style mechanics with story game sensibilities to create a simple system designed around the way stories are constructed. The core mechanic is simple - roll a d20, add modifiers,...   [click here for more]
Dancing Lights Press  $5.00

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Horror Stories (Genre Structure Vol. 1)

Horror Stories (Genre Structure Vol. 1)


Add more terror and suspense to your horror adventures! Horror Stories (Genre Structure Vol. 1) helps you to develop and tell frightful tales of dread and darkness. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which horror genre elements you wish...   [click here for more]
Dancing Lights Press  $5.00

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A Study in Storytelling: A Case of Identity

A Study in Storytelling: A Case of Identity


How can you adapt a classic Sherlock Holmes mystery into your own adventure? A Case of Identity (A Study in Storytelling #3) helps you to deconstruct the original story by Sir Arthur Conan Doyle. You can then reimagine, remix, and recycle the story elements into any genre or setting. Designed for writers and roleplayers, use it to create original fiction or tabletop adventures!...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Change Stories

Story Design: Change Stories


How can you add more inner conflict, fear or change, and wonder of discovery to your transformation adventures? Story Design Volume 12 - In a change story something upsets the protagonist’s life in a significant way. The character then has to adapt and come to terms with that change. It can be something normal yet tragic, like the death of a loved one or being diagnosed...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Obsession Stories

Story Design: Obsession Stories


How can you add more danger and tragedy to your story of wretched excess? Story Design Volume 18 - In an obsession story the protagonist goes too far with something, and bad things happen as a result. The object of their excess can be an actual physical or psychological problem like alcoholism or drug addiction; it could also be an unhealthy fascination with a goal, a person,...   [click here for more]
Dancing Lights Press  $2.00

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Premise: Fantasy - 100 Plot Ideas

Premise: Fantasy - 100 Plot Ideas


More than simple plot hooks or adventure seeds! Click on Full Size Preview for a sample! A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story...   [click here for more]
Dancing Lights Press  $5.00

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