Title |
Publisher ▲ |
Price |
Planes, Drones and Automobiles
Living is rigging, omae. Like burning rubber down the highway at 150 klicks and hour with only your brain to guide you. What about making a drone an extension of yourself, or undermining the security of a whole building, manipulating every camera, motion detector or security door. But the biggest kick is blowing up a car full of goons without even jacking... [click here for more] |
Catalyst Game Labs |
$12.00
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All Kinds of Power
Arcane sites crackling with magical energy. High-stakes corporate maneuvering, complete with draconic influence. Smugglers and shamans, charismatic chiefs and feckless rogues. All this and more waits in the Sioux Nation for runners looking to branch out and run headfirst into new challenges in the unending quest to earn a few nuyen while staying alive and free from corporate... [click here for more] |
Catalyst Game Labs |
$7.99
|
Weapons, Vehicles, and Gadgets
GURPS Ultra-Tech is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination. It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character... [click here for more] |
Steve Jackson Games |
$25.00
|
Future Firepower Facts in a Flash!
While GURPS Ultra-Tech covers all aspects of sci-fi stuff, the most referenced section is always the weapons. Do I want the heavy X-ray laser pistol or the electrolaser carbine? What kind of range do the bad guys get with their EMP gun? What are the options for someone looking to spend $100 on hand grenades?
For these common questions, why... [click here for more] |
Steve Jackson Games |
$4.00
|
Get Mental!
We've put on our thinking caps and mined our minds for this month's Pyramid, the PDF magazine for roleplayers . . . and the results are crammed with cranial articles on "Psionics." This issue's great thoughts include:
"Expanded Psychokinesis," a collection of six new abilities that expand on those in GURPS Psionic Powers. Manipulate sound, survive deadly falls, and... [click here for more] |
Steve Jackson Games |
$9.00
|
Your Ticket to the Stars!
Let's face it: If you had any plans for leaving our world, you'd need a spaceship. This month's Pyramid – the PDF magazine for roleplayers – is devoted to the craft, captains, and complications of interplanetary travel. This issue's itinerary will take you to the following destinations:
"Practical Astromancy," a look at off-world exploits in GURPS Technomancer.... [click here for more] |
Steve Jackson Games |
$9.00
|
The Gear From Yesteryear Is Here!
Sticks and stones may break some bones, but inventors make sticks better! This month's Pyramid – the PDF magazine for roleplayers – is dedicated to technology of old, with a special emphasis on material that builds on GURPS Low-Tech:
"The Deadly Spring," a detailed optional system that lets you create a near-infinite variety of GURPS... [click here for more] |
Steve Jackson Games |
$9.00
|
Driven to Excellence!
Anchors aweigh away and full throttle! This month's Pyramid – the PDF magazine for roleplayers – takes a look at all things related to vehicles. The realistic and impossible from past, present, and future are pulling into your driveway now. This issue includes:
"Mecha Operations," which expands and tweaks the GURPS Spaceships rules to better facilitate... [click here for more] |
Steve Jackson Games |
$9.00
|
"Steal" Outwits "Steel"!
We're practicing our thievery skills by taking this . . . subject seriously! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to rogues, crooks, and those who hope to stop them. Our kleptomaniacal compendium includes:
"May the Shadows Guide You" – Adds to the possibilities presented in GURPS Powers: Divine Favor. Discover... [click here for more] |
Steve Jackson Games |
$9.00
|
It's the Tech of the Town!
There's one fact that science-fiction fans may have noticed: The future keeps getting more awesome! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to futuristic technology and gear. Our cutting-edge cache includes:
"Ultra-Tech Too," a collection of items from Kenneth Peters – the co-author of GURPS Ultra-Tech –... [click here for more] |
Steve Jackson Games |
$9.00
|
Get Ready Today for the Wars of Tomorrow
Alert the troops; we're exiting hyperspace! This month's issue of Pyramid – the PDF magazine for roleplayers – looks at the future of face-to-face combat. This issue's intel includes:
"Tactical Shooting: Tomorrow," an optional extrapolation of GURPS Tactical Shooting by that volume's specialist, Hans-Christian Vortisch. Pulling in material... [click here for more] |
Steve Jackson Games |
$9.00
|
Ready, Game, Fire!
Lock and load, fearless readers! This month's Pyramid – the PDF magazine for roleplayers – looks at an arsenal of articles related to guns. We present a fully loaded six-shooter of features, with:
"Modern Warfighter: Gear," an assortment of new, modern-day equipment that builds on the GURPS High-Tech tradition, with new weapon accessories, survival... [click here for more] |
Steve Jackson Games |
$9.00
|
Need a Lift?
Spacecraft of the Solar System describes the interplanetary and orbital craft of Transhuman Space, from the mighty Angel-class Space Dominance Vehicles of the USAF to the swift Sunlance couriers used by Solar Express. Here you'll find:
An overview of the space forces of China, the European Union, and the United States,... [click here for more] |
Steve Jackson Games |
$9.00
|
The Other Frontier
As mankind reaches to the planets, a last frontier remains on Earth . . . the oceans. Governments, corporations, political idealists, and outlaws are staking their claims. There are oceans on other worlds, too: Europa, Mars, Titan – all unique and full of possibilities.
Transhuman Space: Under Pressure describes the oceans of the 22nd century, from the... [click here for more] |
Steve Jackson Games |
$11.00
|