Title |
Publisher ▲ |
Price |
FRONTIER JUSTICE
While the GEO does its best to keep the peace on Poseidon, the colony world is an often lawless frontier. The Gorchoff Family rules the Haven underworld, the New Rastafarian Movement is the only law on Kingston's canals, and throughout the major settlements of the archipelago, petty crooks and nickel-and-dime hustlers lurk in the shadows, feeding off the unlucky and unwary.... [click here for more] |
Biohazard Games |
$23.95 $11.95
|
UPGRADE-TOI OU CRÈVE !
Augmentations est le supplément des règles médicales avancées de Shadowrun, Quatrième édition. Il couvre tout ce que vous avez toujours rêvé de connaître sur les implants, les nouveautés en matière de cyberware et de bioware, et les endroits où vous faire opérer. Cet ouvrage aborde également la génétique et la nanotechnologie, de la reconstruction... [click here for more] |
Black Book Editions |
$10.63 $5.31
|
Capitales des Ombres, le premier supplément géographique de Shadowrun, Quatrième édition, présente aux joueurs trois cancers urbains où règnent les Ombres : Hong Kong, Seattle et Marseille, en exclusivité dans la version française. Chaque ville est décrite en détail du point de vue d'un shadowrunner, dans une perspective couvrant les thèmes essentiels : équilibre des... [click here for more] |
Black Book Editions |
$10.63 $5.31
|
LÂCHEZ LA BÊTE Certains trouvent la nature paisible et tranquille. Ils lui jettent un œil et s’émerveillent du vent frais, de l’air pur et des petits papillons.
Ils n’ont pas les yeux en face des trous, et cela en fait des proies faciles pour les prédateurs, moi compris. Dans le Sixième Monde, soit on bouffe, soit on se fait bouffer. Parfois les créatures sont tapies au fin fond... [click here for more] |
Black Book Editions |
$10.63 $5.31
|
L'évolution de se paie une mise à jour !
Le Crash de 2064 a ruiné la vie de millions de personnes. Ceux qui ne sont pas morts dans la Matrice ont perdu tout ce qu'ils possédaient ou vu toute trace de leur identité effacée. Mais une fraction des survivants s'est transformée en quelque chose de complètement différent, dotée de l'étrange et inexplicable capacité d'influencer la Matrice... [click here for more] |
Black Book Editions |
$15.94 $3.98
|
Cette aventure d'introduction à Shadowrun, Quatrième édition envoie les joueurs à la recherche d'une antique puce de données dont le contenu n'a pas de prix, les mêlant à l'histoire ancienne d'une ex-légende du rock.
Cette aventure est parsemée de conseils utiles pour initier les meneurs de jeu débutants à Shadowrun et de toute une série d'astuce également utiles aux vétérans. Son principal... [click here for more] |
Black Book Editions |
$4.25 $2.13
|
SUIVEZ LA MAUVAISE PENTE
Jungles urbaines. Des conurbs où les règles et les normes de la société civilisée ne s’appliquent pas, où survivre au jour le jour est un défi, et où les dangers et les récompenses sont uniques.
Des runners tirés de leur environnement coutumier et jetés dans la désolation urbaine, ravagée et sauvage, de Chicago, ou au cœur de l’agglomération... [click here for more] |
Black Book Editions |
$10.82 $5.41
|
NE SORTEZ PAS SANS LUI !
Le Kit du runner pour Shadowrun, Quatrième édition 20e anniversaire est une véritable mine d’accessoires plus utiles les uns que les autres, pour le joueur comme pour le meneur de jeu, avec plusieurs exclusivités dans la version française. Dans ce kit, vous trouverez le nouvel écran du MJ, sur 4 panneaux cartonnés en couleur, illustré... [click here for more] |
Black Book Editions |
$10.63 $5.31
|
Un choc des cultures, mon pote. C'est ça l'Europe, point barre. Un jour tu te bats contre des pirates marocains sur les docks de Lisbonne, et le suivant tu te la joues intello avec les élites académiques de Prague. C'est un sacré foutoir de gens et d'endroits, qui vivent ensemble comme une grande famille de tarés. Les Ombres européennes sont dangereuses à explorer, mais crois-moi mec,... [click here for more] |
Black Book Editions |
$10.63 $5.31
|
Plus que des esprits et des sorts...
La Magie des Ombres est le livre de règles avancées sur la magie pour Shadowrun, Quatrième édition. Il fournit des détails sur tout ce que l'on sait de la magie en 2070, de la nature du mana à l'espace astral, en passant par leurs effets sur la société et les Éveillés. Il couvre également certaines choses qui restent inconnues -... [click here for more] |
Black Book Editions |
$10.63 $5.31
|
A TIME OF WAR
It is the 31st century. Mankind has spread to the stars and spawned titanic stellar empires, each controlling hundreds of worlds across a thousand light years and beyond. Yet the sins of man have followed him from the cradle of humanity.
Political machinations of feudal lords plunge whole sectors into war; unscrupulous merchant starship captains smuggle weapons to their own faction’s... [click here for more] |
Catalyst Game Labs |
$14.99
|
The Early Years of the Jihad
November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light…by any means necessary.
When the Star League self-destructs, a shadowy power... [click here for more] |
Catalyst Game Labs |
$25.00
|
Dawn of a Deadly New Age...
For three hundred years, the nations of the Inner Sphere waged war in the name of the fallen Star League, sending armies of MechWarriors into battle for glory and power. Yet even as BattleMechs clashed over the forgotten ruins of humanity’s Golden Age, the descendants of the long-lost Star League Defense Force gathered their might among distant stars. Then, in... [click here for more] |
Catalyst Game Labs |
$18.00
|
Brighest Blade
House Davion has dominated the Inner Sphere politics, especially the military-industrial complex, for centuries. A drive for technological innovation that reaches both the military and civilian sectors; a society built around the freedoms of the every-day man; a feudal system that empowers the First Prince of House Davion like no other: the swords of the Federated Suns have sliced out... [click here for more] |
Catalyst Game Labs |
$25.00
|
THE FRONTIERS OF KNOWN SPACE
The peoples of the Inner Sphere often consider themselves the epitome of technology and culture and relegate the denizens of the frontiers of known space to second-class citizenry, or worse. And yet it took the combined armies of the Inner Sphere more than twenty years to subjugate them during the forming of the first Star League half millennia ago.
Magistracy... [click here for more] |
Catalyst Game Labs |
$25.00
|
Low Intensity Warfare
The Ronin Wars. The Andurien/Magistracy invasion of House Liao. The Anton Revolt and subsequent Marik Civil War. Against the empire-spanning conflicts of the Fourth Succession War, Clan Invasion and FedCom Civil War, historians all too often forget such important conflicts, relegating them to the category of "low intensity warfare." Yet it is these very conflicts that tend to... [click here for more] |
Catalyst Game Labs |
$18.00
|
The War is Over
Terra is secure. The Protectorate is free. The Manei Domini are scattered. The Master has fled to his final refuge. As the last embers of the Word of Blake are finally extinguished across the Inner Sphere, a new nation is born—and a new era is dawning. Forged in the fires of the greatest war fought since the coming of the Clans, the Republic of the Sphere promises peace and... [click here for more] |
Catalyst Game Labs |
$20.00
|
For nearly four years, the fires of war have threatened to consume all the nations of mankind as the Word of Blake’s furious campaign of terror and deception raged on. Millions have died, mighty armies have fallen, and ancient empires have shattered, with no end in sight. But even as all hope seems lost, heroes old and new rise from the ashes of fire-blackened worlds to stand against the chaos and,... [click here for more] |
Catalyst Game Labs |
$18.00
|
Nine years since the death of the Second Star League, the Word of Blake’s holy war against all of humanity rages on. But new heroes, and new alliances have been forged between interstellar nations of the Inner Sphere and the Clans, setting aside centuries of distrust and hatred to unite as never before against the common enemy. Emerging from shattered realms, the allied coalition has finally found... [click here for more] |
Catalyst Game Labs |
$18.00
|
Tearing Down the Walls! For more than ten years, the Word of Blake’s Jihad has engulfed the states of the Inner Sphere and the invading Clans in chaos and fire. Reeling from attacks on all fronts, realms have fought one another while the Word’s masters built a powerful Protectorate around humanity’s home: Terra. But with the rise of a resourceful rebel leader, Devlin Stone, the collective... [click here for more] |
Catalyst Game Labs |
$18.00
|
Rulers of the Universe!
Who is the Director of the Internal Security Force? Planetary ruler of Regulus? Current Marshal of the Armies? Merchant Factor of Clan Diamond Shark?
As one of the most powerful interstellar corporations in the Inner Sphere—with satellite plants in every House—such questions are imperative for StarCorps Industries. In the tumultuous time of the Jihad, as power brokers... [click here for more] |
Catalyst Game Labs |
$25.00
|
Take your warfare to a whole new level of excitement!
Deploy under cover of exotic weather and severe planetary conditions. Surprise your enemy with your mastery of new battlefield tactics—from artillery to command-level comms to minefields! A daring commander can take advantage of any or all of these….if he’s brave enough to seize the moment!
Tactical Operations:Advanced... [click here for more] |
Catalyst Game Labs |
$14.99
|
Take your warfare to a whole new level of excitement! Deploy new forces and surprise your enemy with cutting-edge, prototype technologies! A daring commander can take advantage of any or all of these….if he’s brave enough to seize the moment!
Tactical Operations: Advanced Units & Equipment is the one-source reference for advanced units types and advanced technologies. It includes... [click here for more] |
Catalyst Game Labs |
$39.99 $14.99
|
Silence falls across the Jade Falcon border, and slowly, reports reach Lyran space: the Clan’s warriors, so long a threat to the Steiner realm, are gone. Powerful ambitions rush to fill the vacuum that follows. Former Clan citizens both recently assimilated and long conquered grapple with a future no longer defined by the will of the Falcon warriors. An Arcturan general dissatisfied with Tharkad’s... [click here for more] |
Catalyst Game Labs |
$14.99
|
The Future of Warfare!
It is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle,... [click here for more] |
Catalyst Game Labs |
$14.99 $11.24
|
Eight teams escorting eight Damien Knights. Will the real Damien Knight please stand up. ... [click here for more] |
Catalyst Game Labs |
$3.95
|
IT'S THE EASY ONES THAT GET YOU...
If you've survived enough runs, you know that the ones that sound easy are the ones that get you. And what could be easier than recovering a runaway drone? As it turns out, plenty. The drone is acting strangely—strange enough that two megacorporations are interested in its fate. And there are others, who are no fans of the megacorps, who have got... [click here for more] |
Catalyst Game Labs |
$3.95
|
Claws At Your Throat
Never, ever deal with a dragon. Shadowrunners have heard that dictum so often, they frequently say those words in their sleep. But what the aphorism forgets to tell you is this—what if you don’t have a choice?
The tension between dragons has been growing, and the big lizards are throwing every weapon they have at each other, including shadowrunners—especially shadowrunners.... [click here for more] |
Catalyst Game Labs |
$18.00
|
Teamwork - on a global scale.
With the Agency sourcebook, players not only gain hundreds of new character options but the ability to build their very own home office, tailor-made for their specific needs. Also included are new team mechanics - that agents can use individually or in tandem to much greater effect - making this a must-have for any Spycraft or modern-day d20... [click here for more] |
Crafty Games |
$7.50
|
Topple governments! Ransom the moon!
This essential Spycraft supplement presents hundreds of new campaign options, from ways to expand criminal organizations to devious plots they can unleash, plus new agent options and guidelines for running campaigns against the home office.
Mastermind Classes: Subvert and subjugate with base classes designed to perform to the most meticulous... [click here for more] |
Crafty Games |
$7.50
|
The agenda is evolution. The failsafe is extinction. For two years, the Archer Conspiracy has scoured the world, searching for the reason the Shop’s gadgeteers broke away from their ranks. Fighting off the villain organization’s overtly violent (and seemingly senseless) advances at every turn, agents of the world’s shadow communities grapple with the looming certainty of... [click here for more] |
Crafty Games |
$7.50
|
In Our Lost Way, the characters are settlers in America’s expanding western frontier between 1815 and 1850. Living off the land, the characters explore an untamed frontier. But this is not easy. The empty plains are unforgiving and the characters must carve out a living in the unforgiving landscape. Each day brings new problems and challenges to solve.
This is a unique way to play... [click here for more] |
post world games |
$9.95
|
The Shopkeeper lives in the heart of the community, rather than a homestead in the prairie. He runs a general goods store, providing essentials to families — feed, grain, rope, seeds, shovels, and the like. But a dark past hangs over the head of the shopkeeper. Trying to forget what happened isn’t easy when his very countenance is checkered with the jagged acts of angry consequence.
•••... [click here for more] |
post world games |
$0.99
|
The Mad Scientists, Illuminated Thinkers, and Inspired Tinkerers of the Steampunk Age have brought their finest, their deadliest - and their strangest - work together in one place. GURPS Steam-Tech has it all, from weapons and armor to analytical engines, automata, vehicles, pharmaceuticals, and even living plant and animal creations!
GURPS Steam-Tech... [click here for more] |
Steve Jackson Games |
$9.00
|
"From the fury of the Norsemen, oh Lord, deliver us!" So prayed the Irish monks.
To the victims of a Viking raid, the Norsemen were bearded giants with bloody axes. But the Viking was much more – a skilled navigator, a brave explorer, a hard-working trader. A dreamer whose songs and stories live even today. And a Viking was a free man – a man to whom honor and reputation were more important... [click here for more] |
Steve Jackson Games |
$9.00
|
Dungeon fantasy is mostly about hacking and slashing. Mostly. But there are brave souls who seek enlightenment in the dungeon. Most end up skewered, burned, and eaten, but occasionally, knowledge truly does prove to be power.
Dungeon Fantasy 4: Sages lets you play one of the few who successfully mix reading with bleeding, wordplay with swordplay, erudition with eradication... [click here for more] |
Steve Jackson Games |
$6.00
|
Researchers, scientists, and engineers have worked for millennia trying to turn the possible into the practical. But for every successful innovation, thousands have remained tantalizingly out of reach, lurking just a hair's breadth from the feasible . . . just an aching angstrom beyond the achievable . . . just beyond the edge of reality.
GURPS Fantasy-Tech 1: The Edge of... [click here for more] |
Steve Jackson Games |
$9.00
|
The Edge of Nowhere
The Deep Beyond is the solar system's final frontier. A vast zone stretching from the asteroid belt to the edge of interstellar space, its siren call has drawn researchers, pioneers, visionaries -- and outlaws. Deep Beyond includes:
Expanded descriptions of the asteroids, gas giants, moons, and comets of the outer system. Visit the gas mines of Saturn... [click here for more] |
Steve Jackson Games |
$13.00
|
„Das Schwarze Auge“ glänzt seit der 5. Edition mit atemberaubenden Farbillustrationen, die den Betrachter noch tiefer in die Welt Aventuriens abtauchen lassen.
Dieses Artbook enthält über 500 Illustrationen und bietet einen kleinen Einblick hinter die Kulissen. Zum krönenden Abschluss stellen sich einige Illustratoren in ihrem Werdegang vor, sodass ihr die Gesichter hinter der farbenprächtigen... [click here for more] |
Ulisses Spiele |
$21.24 $15.93
|
»Jeder Held braucht einen Namen mit dem man ihn ruft, den seine Gegner fürchten lernen und mit dem man seiner Taten gedenkt, wenn er selbst längst Geschichte ist.«
—altes Aventurisches Sprichwort
Dieser Band ist ein unschätzbares Nachschlagewerk für all jene, die Interesse an phantasievoller Benennung und aventurischer Namensherkunft haben. Meister, die schnell einen Namen... [click here for more] |
Ulisses Spiele |
$12.74
|
Jahre der Ausbildung, unzählige Prüfungen, ein Leben in Demut, getrieben von Fleiß und dem Ehrgeiz, der beste Magier zu werden, der die Akademie der Verwandlung zu Lowangen je verlassen hat – und heute ist der Tag deiner Abschlussprüfung. Noch ein Testat, ein letztes Vorzaubern, eine triumphale Demonstration deiner Zauberkünste, so hattest du dir diesen Moment immer vorgestellt. Doch nun zweifelst... [click here for more] |
Ulisses Spiele |
$8.49
|
In der albernischen Fürstenstadt Havena regiert die Angst: Unheimliche Wesen aus der Tiefe des Meeres steigen bei Nacht und Nebel aus den Wassern und lauern den Menschen auf. Immer wieder fallen am Hafen und am Fluss einsam wandelnde Havener den algenbedeckten Kreaturen zum Opfer. Sie entkommen nur mit knapper Not und zerrissener Kleidung – oder finden ihr Schicksal im erbarmungslosen Griff nasser... [click here for more] |
Ulisses Spiele |
$7.43
|
Kein langwieriges Blättern in alten Folianten mehr! Der DSA5-Meisterschirm Katakomben & Ruinen enthält alle wichtigen Tabellen, die den Meister beim Leiten eines Abenteuers unterstützen. Auf den insgesamt vier Innenseiten des Schirms sind wichtige Angaben zu Talenteinsatz, Kampf, Magie, Götterwirken und der Erkundung dunkler Gewölbe übersichtlich zusammengefasst, sodass mühseliges Suchen... [click here for more] |
Ulisses Spiele |
$9.55
|
Eine Weisheit im Delta des Großen Flusses besagt: Wenn sich Nebel über die Gassen Havenas legt, dann treten Geheimnisse zutage, die nur enthüllt werden wollen, um noch größere Geheimnisse zu verbergen.“ Die Helden werden von einer jungen Händlerin gebeten, einer Schmugglerbande das Handwerk zu legen. Schon bei diesem einfachen Auftrag werden sie erfahren, dass hinter ihren Gegnern mehr steckt,... [click here for more] |
Ulisses Spiele |
$7.99
|
Das Spielkartenset enthält eine abwechslungsreiche Auswahl an arglistigen Fallen auf hochwertigen Karten. Sie können als Zufallskarten verwendet werden und bieten Anregungen für das Spiel in finsteren Dungeons, gut gesicherten Grabmälern und eifersüchtig gehüteten Schatzkammern. Umfang: 55 Karten ... [click here for more] |
Ulisses Spiele |
$5.30
|
Die Helden sollen Thora Fataburuqs Letzte Gabe, das legendenumrankte Vermächtnis der Theaterritter, im Auftrag des Neersander Efferdtempels nach Hinterbruch bringen. Doch was als harmlose Eskorte beginnt und sich zu einer Rettungsexpedition in die Ruinen von Pilkamm entwickelt, führt zu einer Bluttat machtgieriger Kultisten. Die Spur der Schurken führt ins Kloster Korswandt, wo geisteskranke... [click here for more] |
Ulisses Spiele |
$8.49
|
„Der Tapferste“ – diese einfache Bedingung stellt der Rondratempel zu Firunen an denjenigen, der eine Ladung Uhdenberger Stahl in die traditionsreiche Händlerstadt transportieren darf. Auf der Bleiche von Irberod, im Angesicht der rußigen Eisenhütte, treten daher Rondragläubige unterschiedlichster Herkunft an, um sich in einem Wettbewerb zu messen und den Tapfersten unter ihnen zu küren.... [click here for more] |
Ulisses Spiele |
$8.49
|
Sewerien im Peraine 1039 BF. In Norburg findet das Aventurische Bardentreffen statt, bei dem sich Musikanten von Nah und Fern ein sinnenfrohes Stelldichein geben. Viele rondragläubige Bronnjaren sind derweil nach Süden gezogen, um sich in Kaiserin Rohajas Feldzug gegen Helme Haffax zu bewähren. Zurück geblieben sind nur wenige größtenteils sewerische Adlige und Teile des prestigeträchtigen Ordens... [click here for more] |
Ulisses Spiele |
$8.49
|
Nach der Schlacht am Grauzahn scheint der Korsmal-Bund militärisch besiegt. Doch Adelsmarschallin Nadjescha von Leufurten ahnt die Gefahren, die das Auftauchen der Goblinpauke mit sich bringt. Die Kriegswaffe der Kunga Suula, die Verheerungen von bisher ungeahntem Ausmaß angerichtet hat, muss zerstört werden – wenn auch niemand weiß, wie das anzustellen ist. Während der langwierigen magischen... [click here for more] |
Ulisses Spiele |
$8.49
|
Festum im Firun 1040 BF. Die Adelsversammlung zieht Bronnjaren aus allen Landesteilen an. Adelsmarschallin Nadjescha hofft, im Amt bestätigt zu werden, während sich namhafte wie skurrile Rivalen in Position bringen. Zeitgleich macht ein neuer Kult des Kor von sich reden, dessen Anführerin den Helden nur zu gut bekannt ist und dessen Verbindung zum überwunden geglaubten Korsmal-Bund lange unklar... [click here for more] |
Ulisses Spiele |
$8.49
|