Title |
Publisher |
Price ▲ |
Non sei un eroe.
Sei un avventuriero:
un predone,
un tagliaborse,
un uccisore di miscredenti,
un taciturno stregone che custodisce segreti morti da molto tempo.
Sei in cerca d’oro e gloria,
e li guadagni con spada e magia,
ricoperto dal sangue e dalla... [click here for more] |
Kaizoku Press |
FREE
|
Rol yapma oyunları dünyasında yeni bir sayfa açılıyor! Bonobo Press, klasik masaüstü RYO (Rol Yapma Oyunu) deneyimini Türkiye’ye taşıyor: Dungeon Crawl Classics (DCC) RPG Oyun Sistemi’nin Hızlı Başlangıç Kuralları, şimdi Türkçe ve tamamen ücretsiz!
DCC RPG Nedir?
DCC RPG, hayal gücünün sınırlarını zorlayan, klasik fantezi ve macera dolu bir oyun sistemidir.... [click here for more] |
Bonobo Press |
FREE
|
"The Lost City: Campaign Sourcebook" is a collection of original work and material gathered from the pages of Dragonsfoot and elsewhere on the internet, celebrating Tom Moldvay's classic adventure. Compiled and edited by Demos Sachlas. ... [click here for more] |
OSR Grimoire |
FREE
|
The long out-of-print Bar Wars Screen is available once more! The second printing of Bar Wars didn't even include the screen, and it is next to impossible to find.
In addition to just about every chart and table you will ever need to run the game on one side, it also has a gorgeous and hilarious painting by Jim Holloway on the other side.
These pages are designed to be printed off and inserted into... [click here for more] |
Floating Vagabond |
$1.00
|
This product includes an 8 x 10 card with the color Action Table on one side, and the CRYPTWORLD book cover on the other side. Order as many cards as your group needs! ... [click here for more] |
Goblinoid Games |
$1.00
|
This 8 x 10 card features the TIMEMASTER book cover on one side and the color Action Table on the other. Order multiple cards for your game group! ... [click here for more] |
Goblinoid Games |
$1.00
|
Behind the Monsters: Omnibus takes the 10 issues of our monster-featuring series and puts them in one convenient book! Updated to the Pathfinder Roleplaying Game rules set, the Omnibus gives you 10 creature histories (generating countless GM plot ideas), special tactics for PCs to use against these foes, and variant creatures/magics based on the titular monsters for each chapter!
The... [click here for more] |
Tricky Owlbear Publishing |
$1.00
|
Gang War! is a companion adventure made to go along with the events unfolding in Folio #9. It is designed for 1E & 5E mechanics and is for characters level 2-5. It contains the information needed to run a side advenute during the events of The Hidden Valoria Campaign.
Yep, you've stepped in it now! Cross blades with several of the gangs of the Patina to help avoid an all-out war that is... [click here for more] |
Art of the Genre |
$1.39
|
As the Company of the Ivory Scimitar makes its way to the 5th level of the Kasbah Dungeon, they find that the ever-changing landscape of the delve morphs again. This time the cramped confines of the stone corridors gives way to a massive underground vault fillied with strange fungal forests and flying creatures. Within, four large structures loom, each requiring investigation before the doors of... [click here for more] |
Art of the Genre |
$4.19 $2.51
|
Adventure awaits both AD&D & 5E D&D players looking to take on the challenges of a Steampunk style setting! Using Gary Gygax's notes from the original AD&D DMG under 'Sixguns & Sorcery' and incorperating them into the setting, this introductory gazetteer and adventure will give players the opportunity to use the Nameless Realms (Roslof Keep & Taux) as the backdrop in a later... [click here for more] |
Art of the Genre |
$3.49
|
The Folio #1 sets the stage for the 6 part Roslof Keep Campaign path. This OSR inspired module is for characters 0-3rd level and untilizes the 1E rules mechanic.
'Beneath an ancient keep on the borderlands, reclaimed from the ruins of a lost civilization, there is a dark and deadly tournament being held. Seven stalwart companines, each representing a wealthy noble house, delve into the depths... [click here for more] |
Art of the Genre |
$4.19
|
The Folio #1 sets the stage for the 6 part Roslof Keep Campaign path. This OSR inspired module is for characters 0-3rd level and untilizes the 5E rules mechanic.
'Beneath an ancient keep on the borderlands, reclaimed from the ruins of a lost civilization, there is a dark and deadly tournament being held. Seven stalwart companines, each representing a wealthy noble house, delve into the depths... [click here for more] |
Art of the Genre |
$4.19
|
The tournament of the bloody stones has come to Taux, and the streets are said to run red with the blood of the combatants. Now, amid the crackdowns of the Sturgeons and the secret duels of the three great fencing schools, the heroes must once and for all solve the mystery of the House Vash blood feud. Taking on the guise of foreign swashbucklers, all must brave bloody single combat, pirates, ravenous... [click here for more] |
Art of the Genre |
$4.19
|
A series of small earthquakes have brought a sense of disquiet to the town of Daern Kelton. Against these strange earthly portents, the members of the Ivory Scimitar have claimed their place as a true Mithel Company, but even greater danger now awaits them in the second level of the Dungeon of the Black Fey Mithelvarn. What lost secrets will be revealed as they journey below, and what new threats... [click here for more] |
Art of the Genre |
$4.19
|
ROS3 brings the Curse of the Violet Corruption to Daern Kelton, and the members of the Ivory Scimitar will be forced into a race against time to save the citizens of the town. Once again they will face the dungeon of the mad fey Mitherlvarn, but this time unlikely allies will appear. Still, with the Infernal Machine in manic overdrive, will our heroes be able to survive? Here continues the Roslof... [click here for more] |
Art of the Genre |
$4.19
|
ROS4 'The Glade of the Burning Dead' brings chaos to Roslof Keep as the Company of the Ivory Scimitar must not only face the dangers of the Dungeon, but also travel into the Wildlands in an attempt to navigate their way to the 5th level of Mithelvarn's mad creation. This adventure continues the ROS series and is recommended for characters levels 6-9 and is layed out in BOTH 1E & 5E mechanics. ... [click here for more] |
Art of the Genre |
$4.19
|
The final chapter in The Roslof Keep Campaign plays out as the Ivory Scimitar takes on the challenges of the 6th Level of Mitherlvarn's Labryinth. ROS6 Realms of Madness and Despari! tests character's metal against the final 4 'bosses' of the dungeon and is designed for characters levels 10-12. It is fully compatible with 1E & 5E rules systems. ... [click here for more] |
Art of the Genre |
$4.19
|
Han pasado años desde que fuera sacrificada la última virgen: ¡y ahora la bestia de la sima ha despertado de nuevo! Una vez cada generación sale arrastrándose sobre tentáculos ondulantes desde su lugar de reposo en lo más profundo de la gran quebrada, y su inmensa masa bulbosa arrasa la tierra para luego retornar a su letargo de décadas. Pero esta vez es diferente. La Gigantesca Bestia ataca... [click here for more] |
Other Selves |
$4.25
|
¡A la merced del Caos! Abducidos por la Corte del Caos, los aventureros deberán tomar decisiones difíciles si pretenden regresar a casa. La Hueste del Caos desea un artefacto legendario en manos de los Vástagos de la Ley, y necesita peones que se hagan con él. Enfrentados a una eternidad de servidumbre, el grupo deberá escabullirse en el Plano de la Ley y robar el Huevo Infecundo de la atenta... [click here for more] |
Other Selves |
$4.25
|
Al fondo de un callejón, en el estrafalario y sobrenatural mercado de la fe conocido como el Bazar de los Dioses, se encuentran las ruinas de una capilla olvidada. Antaño se practicaba el culto a la Matarife a lo largo y ancho de la Ciudad de las Mil Puertas. Pero un grupo de guerreros sagrados se alzó contra la secta de verdugos y torturadores, derribando sus símbolos y desperdigando sus devotos... [click here for more] |
Other Selves |
$4.25
|
Desde tiempos inmemoriales tú y los tuyos habéis trabajado duro a la sombra de las ciclópeas ruinas. De misteriosos orígenes y fuente de muchas supersticiones, siempre las habéis considerado un secreto que era mejor que las gentes de tu aldea no conociera.
Pero ahora algo se agita bajo los bloques en ruinas. Hombres bestia aúllan en la noche y vuestros vecinos han sido abducidos de sus camas.... [click here for more] |
Other Selves |
$4.25
|
Have you ever wondered why, in a world full of magic, there are no enchanted labor-saving devices? Few magical modes of transportation? No bespelled byproducts of the inventor's art? Wonder no more! They are all here, in this latest compendium from the wizard's lair:The Book of wondrous Inventions! The Book of Wondrous Inventions is useable with both the D&D and the AD&D game systems. Each... [click here for more] |
Wizards of the Coast |
$4.99
|
Not long ago, the valley was green and animals ran free through golden fields of grain. The Princess Argenta ruled over this peaceful land and the people were secure and happy. Then one day, a warrior riding a white dragon appeared in the skies over the castle, and almost overnight the tiny kingdom fell into ruin. Now only ruins and rumors remain, and what legends there are tell of a fabulous treasure... [click here for more] |
Wizards of the Coast |
$4.99
|
The end of the road. A lonely fort stands on the banks of a mighty river. It is here the hardy bands of adventurers gather to plan their conquests of The Hill, the hulking mass that looms over this tiny settlement. The Hill is filled with monsters, they say, and an evil witch makes her home there. Still, no visitor to The Hill has ever returned to prove the rumors true or false. The... [click here for more] |
Wizards of the Coast |
$4.99
|
On every side the storm clouds gather. To south and east, the Great Empire of Thonia plots to end Blackmoor's independence and reclaim its lost province. To the west, the implacable Afridhi are on the move. To the north, the evil Egg of Coot prepares to cross the thundering sea and once again bring fire and sword into the heart of the small kingdom. Beyond the realm of the Egg, the hated Skandaharian... [click here for more] |
Wizards of the Coast |
$4.99
|
New Magic? That's what the flying egg has. New magic unlike any ever encountered in Blackmoor. New magic of a type that could give the fledgling kingdom an important edge in the wars that are brewing on its borders. There are only a few minor problems. Like the fact that the magician who piloted the metal egg to one of Blackmoor's sworn enemies, the monks of evil and eccentric Order of the Frog,... [click here for more] |
Wizards of the Coast |
$4.99
|
An Ancient calling itself the Creator is rumored to rule the Frozen Land, an expanse of territory filled with rigid foothills, forests and plains. The Council of Haven has given you the task of finding this Creator—whoever and wherever he may be. This council is hopeful you can neutralize any influence he might have with General Timon's plans for war.
It is not an easy task, and the harsh conditions... [click here for more] |
Wizards of the Coast |
$4.99
|
Decades ago, Sturnheim was a thriving trade town on a major caravan route. But then, disaster struck when a gold-laden caravan disappeared without a trace. Financially ruined, the town slipped into decline, and now lies almost forgotten on a route that is seldom traveled anymore.
You can unravel a 40-year-old mystery and restore the honor of Sturnheim - if you have the guts! "Fighter's... [click here for more] |
Wizards of the Coast |
$4.99
|
Prime Plane immortals are dying like flies: nasty, violent deaths. The Hierarchs suspect Entropy, as usual, especially with all the rumors of demons' involvement. To top it all off, one of the Hierarchs is missing?Mazikeen. Your mission as novice Temporals, should you choose to accept it, is to find Mazikeen, uncover his kidnaper, and bring him or her to a court of Immortal Justice. This entails... [click here for more] |
Wizards of the Coast |
$4.99
|
We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because... [click here for more] |
Wizards of the Coast |
$4.99
|
Continue your tour of the Ravens Bluff campaign setting, the brightest spot on the Dragon Reach. Meet Jack Mooney, proprietor, manager, and ringmaster of the Realms' largest circus. Lucky visitors receive invitations to ourParty on Embassy Row, where intrigue and high society collide. Visit Lord Mayor Charles Oliver O'Kane's study for a quick peek at Elminster's notes on Ravens Bluff and environs.... [click here for more] |
Wizards of the Coast |
$4.99
|
Your family and those of your friends are deeply indebted to the Ko family, a clan of merchants from distant and alien Shou Lung. The Ko have been instructed by their emperor to develop an island possession to extend the Glorious Empire of the Shou Lung. The colony there is failing because of fell spirits and dire hauntings. The Ko family is calling in old favors to discover who is responsible for... [click here for more] |
Wizards of the Coast |
$4.99
|
Groundlings have no idea, but any spelljamming adventurer worth his salt knows the universe is huge! Let Practical Planetology open new possibilities for your AD&D SPELLJAMMER campaign. Herein find fifteen unique planets, exotic and mysterious, ripe for plunder or other less profitable adventures. Weigh anchor at the air world Alabeth, and float with marooned elves atop their massive holbags.... [click here for more] |
Wizards of the Coast |
$4.99
|
Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. What is it's sinister secret? The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United... [click here for more] |
Wizards of the Coast |
$4.99
|
The little fishing town of Saltmarsh is threatened! Why are lizard men gathering force nearby and why have they been buying large quantities of weapons? A party of bold adventurers must answer these questions or the people of Saltmarsh will never live in peace! "Danger at Dunwater" is the second part in a series of three modules designed and developed in the United Kingdom for beginning... [click here for more] |
Wizards of the Coast |
$4.99
|
Trapped in the mysterious Castle Amber, you find yourselves cut off form the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it? This module contains referee notes, background information, maps, and exploration... [click here for more] |
Wizards of the Coast |
$4.99
|
RHONDA'S IRREGULARS (PDF)
[FAS1643p]
Print Price (1991): $8.00
File Size: 18.7 MB
In 3007, Cranston Snord's Irregulars emerged from the winnings of a poker game. Under the command of Cranston Snord, an officer disgraced and discharged from Wolf's Dragoons, the Irregulars gained a reputation for unorthodox tactics and a fetish for collecting lost artifacts and treasures. Now, 43 years later,... [click here for more] |
Catalyst Game Labs |
$5.00
|
Introducing the party to one of the frozen wastelands of the northern climbs of the Nameless Reealms, this adventure pits them against the frozen hall of an icy realm. Introducing several new monsters, and a great ice-filled dungeon, the characters can loot to their hearts content in this classic dungeon crawl!
This adventure is for introductory characters levels 2-4, and there should be 5-7 of... [click here for more] |
Art of the Genre |
$10.00 $5.50
|
The Delve into the Stellar Mine is an adventure that takes place on an asteroid and is meant for play in a starfaring fantasy setting like the old TSR Spelljammer or 'Pathjammer'. Take on a new monster in a corrupted asteroid dungeon.
This adventure is for introductory characters levels 2-4, and there should be 5-7 of them. All mechanics are in both 1E and 5E formats. ... [click here for more] |
Art of the Genre |
$10.00 $5.50
|
NOTE: This is the reprint version, with all new interior art by Mark Allen. This book combines the two books from the original boxed set. The introductory adventure is now provided separately as a free download.
Lurching into action, your battered chronoscooter crosses the void of time and space. Another lurch, and the vertigo fades. The countryside comes into view. Knights in... [click here for more] |
Goblinoid Games |
$5.95
|
16 Scenes to Show Players
This booklet contains 16 illustrations suitable for showing players in a Metamorphosis Alpha session. Each image was described by James M. Ward then illustrated by Jim Holloway. It’s up to the gamemaster to determine how they’re used in his adventures!
Rules Set: Metamorphosis Alpha (1976 edition)
Writer: James M. Ward Artist: Jim Holloway
GMG4392J,... [click here for more] |
Goodman Games |
$5.99
|
This is the only home you’ve ever known. They call it the Silver Waste—a desert sea of silvery dunes blasted by endless sandstorms during the day and freezing temperatures at night. For generations, your tribe has clung to life in a concrete building subsisting on the trickle of edible goo spewing from a broken replicator. You and the other hunters vie against rival mutant tribes and hungry scorplions... [click here for more] |
Goodman Games |
$5.99
|
When the colonization starship Warden entered a radiation cloud, every aspect of the ship was corrupted or drastically transformed. The biological mutations have been discussed at length. But the impact on the thousands of robots onboard has never been fully explored!
The starship Warden carried robots stored away to help humankind settle a new world, huge factories intended to manufacture still more... [click here for more] |
Goodman Games |
$5.99
|
An all-new adventure for Metamorphosis Alpha, the first sci-fi RPG created by James M. Ward in 1976!
Among the descendants of the original passengers of the Starship Warden, a spiritual belief system has flowered that began as a form of ancestor worship. So when an unexpected holo-egg projects a larger-than-life vision of Captain Jameson - one of the five original captains of the Warden - the rag-tag... [click here for more] |
Goodman Games |
$5.99
|
The Bladestorm Bestiary is the creature compendium for the Bladestorm miniatures system. It introduces beasts, monsters, and other non-humans to your Bladestorm games. It provides complete game stats and descriptions for over 100 beasts and monsters including: Undead, Dragons, Demons, shapechangers, Zephyr Hounds, and many more. Why should Humans have all the fun? Now the monsters can join the fray!... [click here for more] |
Metal Express |
$6.50
|
Super Heroes! Cyborgs! Pirates! Cultists! Sentient Mildew! Republicans!
This one has it all!
It all starts one night at The Floating Vagabond (don't they all?) when somone threatens to blow up the bar. If the patrons want to save the only drinking establishment that extends them a line of credit, they must embark on a whirlwind tour of devastation, trickery,... [click here for more] |
Floating Vagabond |
$6.98
|
This classic Tales From The Floating Vagabond adventure supplement includes rules for Time Police characters as well as 5 (count 'em) Time Police adventures that can be run individually or as part of an extended campaign.
This one has it all: Elvis! Space Nazis! British Sci-Fi References! Incredibly Dated Jokes!
There are 101010 stories in the Naked Universe;... [click here for more] |
Floating Vagabond |
$6.98
|
Forward, Into the Past
When the Patrons wake up one afternoon, they find their noses buried in light beer and pretzels. Wait a minute! Light beer?! At The Floating Vagabond?! Someome's been skinny-dipping in the timestream and now things are way out of whack. What cruel, demented intelligence could conceive such a reprehensible act?
Adventure With No Name If... [click here for more] |
Floating Vagabond |
$6.98
|
An adventure out of its time! Perils from the deepest Abyss of Hell! A plotline dredged from the bottoms of a series of shot glasses!
Demon Babes! Vikings! Frat Guys! Nudity!
This adventure has most of that!
Become a patron and help me keep creating! ... [click here for more] |
Floating Vagabond |
$6.98
|
At long last! The classic Tales From The Floating Vagabond adventure The Reich Stuff is available for download!
Can your patrons stop the Space Nazis from giving Hitler the space program in 1936, thereby creating a twisted time-line that even Harry Turtledove couldn't unravel?
Engage in derring-do! Hob-nob with historical figures! Shoot lots and lots of space nazis!
As an added bonus, all of the... [click here for more] |
Floating Vagabond |
$6.98
|